Page 1024 - Chief Architect Reference Manual
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Chief Architect X10 Reference Manual



                        establish as the material origin, take note of     Stretch to Fit
                        the coordinates that display in the Status Bar.
                                                                Some special textures, often used for
                        To determine origin coordinates on the   artwork, do not tile. Instead, these textures
                        vertical plane, place your cursor over the   resize to stretch across any surfaces that they
                        origin location in a cross section/elevation   are applied to. Materials that behave this way
                        view.                                   are specified as Stretch to Fit in the Define
                        Once you have taken note of the new origin   Material dialog.
                        coordinates, enter them on either the PAT-  To display an artwork texture, first place a
                        TERN or TEXTURE panel of the Define     wall or desk frame in your plan. A selection
                        Material dialog. See “Define Material   of both are available in the library. See
                        Dialog” on page 1028.                   “Placing Library Objects” on page 939.
                        A texture or pattern origin is a property of the   Next, simply apply a material specified as
                        material rather than of the object that the   Stretch to Fit to the center portion of the
                        material is assigned to. When an object is   frame. See “The Material Painter” on page
                        moved, the pattern or texture maintains its   1014.
                        absolute position and may not look right. It is
                        a good idea to assign pattern or texture   For more information about creating and
                        origins only after the position of the object   using custom materials, see “Materials
                        has been finalized.                     Tutorial” on page 491 of the User’s Guide.


                             If  you  have  multiple  objects  using  the
                             same  material,  they  all  share  the  same
                         origin.  Duplicate  materials  can  be  created  if
                         you  want  different  origins  specified  for  the
                         same texture or pattern.


                   Material Types

                        Every material is classified by Type in the   Some but not all Types are associated with
                        Define Material dialog. See “General Panel”   patterns that display in some Rendering
                        on page 1029. The Type defines how the   Techniques. See “Patterns and Textures” on
                        material is calculated in the Materials List   page 1012.
                        when it is applied to structural components   Note that not every material Type is
                        like wall, floor and ceiling, or roof layers;   calculated in the Materials List.
                        slabs; or to generic objects like Primitives.
                                                                Following are the available Material Types
                                                                and their characteristics:







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