Page 1023 - Chief Architect Reference Manual
P. 1023

Mapping Patterns and Textures



                               Both patterns and textures have points of   If a material has any material maps assigned
                               origin, which determine where the pattern or   to it, they will be mapped using the same
                               texture begins on an X/Y axis. By default,   settings as the texture. See “Material Maps”
                               this origin is 0,0; however, you can specify a   on page 1012.
                               different origin in the Define Material dialog.
                                                                       If a texture is set to map globally, it may not
                               • The origin of a texture can be set either   look right on some surfaces in 3D views. If
                                  globally or independently for each object.   this is the case and you do not wish to map
                                  By default, texture mapping is per object.   the texture independently on each object, you
                                  See “Texture Panel” on page 1033.    can create a copy of the material for each
                               • The origin of a pattern is always per   surface that requires modification and
                                  object. See “Pattern Panel” on page 1031.  specify its texture’s origin.

                                                        Determining the Origin
                               Before a new origin can be specified, the   should be enabled. See “The Status Bar” on
                               display of coordinates in the Status Bar   page 43.
































                                               The pointer’s current coordinates display in the Status Bar

                               To determine origin coordinates on the   origin location in floor plan view. When the
                               horizontal plane, place your cursor over the   pointer is in the position you want to



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