Page 1042 - Chief Architect Reference Manual
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Chief Architect X10 Reference Manual




                   OpenGL and Hardware

                        Chief Architect features an easy to use   To take full advantage of thes rendering
                        rendering engine that makes use of OpenGL   capabilities of Chief Architect, a graphics
                        rendering technology, which has good    card or chipset that supports OpenGL 3.3 on
                        hardware support on most video cards.   Windows or 4.1 on Mac is required.



                   Types of 3D Views

                        There are three categories of 3D views in
                        Chief Architect: camera views, overviews
                        and cross section/elevation views. Each of
                        these view types can be generated using a
                        variety of Rendering Techniques. See
                        “Rendering Techniques” on page 1106.
                        Every 3D view is also either orthographic or
                        perspective in nature. Cross section/elevation   Perspective Overview  Orthographic Overview
                        views are always orthographic while camera   Perspective views display 3D objects much
                        views are always perspective. You can   the way that they appear to the eye in real
                        choose to generate overviews as either   life, so they are ideal for presentation views.
                        orthographic or perspective.
                                                                By default, perspective views are created
                                                                using the Standard Rendering Technique.
                                 Perspective and
                               Orthographic Views               Orthographic views, on the other hand, are
                                                                useful for technical drawings. By default,
                        Perspective views have a focal, or vanishing,   orthographic views are created using the
                        point. Surface edges and lines that would be   Vector View technique.
                        parallel in real life appear to converge
                        towards that focal point, and objects closer to   Rendered and Vector Views
                        the camera appear larger while objects
                        farther from the camera appear smaller.  3D views can be generated using a variety of
                                                                different Rendering Techniques. See
                        Orthographic views do not have a focal or   “Rendering Techniques” on page 1106.
                        vanishing point. Parallel surface edges and
                        pattern lines appear parallel in these views   Most rendered views represent materials
                        and objects appear to be the same size   using textures. Surface edge lines are
                        regardless of their distance from the camera.  generally not drawn and lighting is often
                                                                modeled, creating results that range from a
                                                                photorealistic appearance to artistic painting
                                                                styles. Standard rendered views can also be




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