Page 1037 - Chief Architect Reference Manual
P. 1037
Define Material Dialog
1 The Material Name displays here. You material’s pattern or texture when ray
can type a different name if you wish. traced.
Renaming the material does not create a new • Predefined Metal use the scientifically
material: it redefines the existing material. measured physical properties of a selec-
2 Select a Material Class from the drop- tion of real-world metals. Predefined met-
down list. Each material class has its als do not use the material’s pattern or
own set of visual characteristics. texture when ray traced, and their editing
options are limited to Roughness and
• General Material - Most materials fall metal type.
into this category, which gives you con-
trol over a number of properties. • Polished materials represent surfaces
with multiple layers, such as those that are
• Reflective - Similar to General Materials, glazed, varnished, or buffed. They are not
Reflective materials are reflective rather emissive, transparent, or reflective, but
than specular.
are specular and have additional control
• Plastic - Plastics are limited in that they over Roughness.
are not specular, emissive, transparent, or • Mirror is another class of material lim-
reflective.
ited to a specific purpose. They are not
• Shiny Metal are also limited for a spe- diffusive, specular, rough, emissive, or
cific purpose. They are not diffusive, transparent and do not use the material’s
emissive or transparent, do not use the pattern or texture when ray traced. When
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