Page 1033 - Chief Architect Reference Manual
P. 1033

Define Material Dialog



                                  file. This dialog is a typical Open dialog,   changes are made to the material definition.
                                  and opens to the Patterns folder in the   Various options allow you to view different
                                  program’s Data folder.               aspects of the material’s attributes:
                               • Select a Pattern from the drop-down list.   • Display the material in Standard render-
                                  The items available depend on the .pat    ing, Vector View, or in a ray trace view.
                                  file selected above.                 • Zoom and orbit the object in the view.
                               • Specify the pattern’s Scale. If the pattern   • Toggle Color on or off.
                                  appears black in the square preview pane,
                                  this value should be increased.      •Click the Restore Original View      b  u  t  -
                                                                          ton to reset the material preview to its
                                5   A preview of the material’s pattern   original perspective.
                                    displays in the square pane. It updates
                               as you change the material definition.  • Select an object shape: Cube, Sphere,
                                                                          Teapot, or Plane.
                                6   A preview of the material applied to an
                                    object displays here and updates as

                                                             Texture Panel
                               In most Rendering Techniques as well as in   Transparency information may be contained
                               ray trace views, materials are represented by   on the alpha channel of a texture; if so, it is
                               textures and other material maps. See   used in rendered and ray trace views.
                               “Material Maps” on page 1012 and
                               “Rendering Techniques” on page 1106.































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