Page 1038 - Chief Architect Reference Manual
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Chief Architect X10 Reference Manual



                           Reflection in Mirrors is checked in the   ror, or Transparent materials, or when
                           Preferences dialog, flat surfaces with a   Metallic is checked.
                           Mirror material will display reflections in   • Specular controls how bright the material
                           camera views without ray tracing. See   appears when illuminated by a point or
                           “Reflections” on page 1088.            spot light. It simulates the reflection of
                        • Translucent - Similar to General Materi-  light off a surface. Not available for
                           als, Translucent materials are not emis-  Reflective, Predefined Metal, Mirror, or
                           sive or reflective. Contrary to the name,   Transparent materials.
                           Translucent materials are not transparent,   • Roughness controls how shiny a material
                           either. They do have a Translucency set-  is when illuminated by a point or spot
                           ting, but it only applies to light coming   light. A material with a low Roughness
                           directly from a light fixture and only takes   value has a bright, round spot of light
                           effect in ray trace views. Ambient light or   when rendered with a point or spot light
                           reflected light cannot pass through trans-  shining on it. Not available for Polished,
                           lucent materials so objects cannot be seen   Mirror, or Transparent materials, or when
                           through translucent materials at all - even   a Roughness Map is specified, below.
                           in ray trace views.
                                                                • Transparency controls how opaque or
                        • Transparent is another material class   transparent a material is. Most materials
                           limited for a specific purpose. Transpar-  are opaque while some materials, such as
                           ent materials are not diffusive, specular,   glass, are partially transparent. In some
                           rough, or emissive, but do allow you to   situations, materials with transparency
                           specify how light bends when passing   can slow down rendering speed. See
                           through the material.                  Speeding up 3D View Generation on page
                        • Matte is another material class limited for   880. Only available for General,
                           a specific purpose. Matte materials are not   Translucent, and Transparent materials,
                           specular, emissive, transparent, or reflec-  this option is not available when Metallic
                           tive.                                  is checked.
                        Adjust the settings associated with the
                        selected Material Class using the slide bar or   For maximum Transparency, specify the
                                                                    Material Color as white on the General
                        by entering a value in the text box to specify   panel of the dialog. A black material will be
                        the appearance of the material in 3D views in   opaque regardless of its transparency setting.
                        which textures are used.
                                                                For a completely transparent material, select
                        • Check Metallic to give the material the   the General Material class and set the Trans-
                           appearance of metal in Physically Based   parency to 100%.
                           renderings and in ray trace views. Only
                           available for General materials.     • Emissive controls how bright a material
                        • Diffuse controls the degree to which the   appears independent of the lighting in the
                           material’s main color contributes to its   scene. It can be used to simulate surfaces
                           appearance. Not available for Metal, Mir-  that are glowing with their own light, such
                                                                  as the glass on a light fixture. Choose a



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