Page 1035 - Chief Architect Reference Manual
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Define Material Dialog
3 Specify the Scale of the selected •Check Blend with Texture to apply the
material’s texture and/or material maps. Material Color over the material’s texture.
• Adjust the X Scale and Y Scale, or height
and width, of the selected texture. When a new material is created using the
Blend Colors With Materials tool,
If a rendered surface is larger than the area
described by the Scale, the surface has “tiles” the resulting material has this box
of the texture image. If it is smaller, only a checked. See “Blend Colors With Materi-
portion of the texture is shown. als” on page 1015.
• Click the Color button to specify the
• Check Stretch to Fit to stretch the texture
image to cover each surface it is applied Material Color.
to. Stretch to Fit is typically used for art- • Click the Set Material Color Using Tex-
work or photography in a frame. ture button to use the predominant color
of the material’s texture. See “Patterns
and Textures” on page 1012.
Note: Changing the scale or selecting Stretch
to Fit can cause textures to appear distorted if 6 A Bump Map is an image file that
applied to a surface with a different aspect makes a material look rough or
ratio than the original texture image. textured. See “Material Maps” on page 1012.
• Check Retain Aspect Ratio to maintain • The full path name of the selected bump
the ratio between the texture image’s map image File displays here. To remove
height and width and prevent distortion the file, click the Remove button.
when either its X or Y Scale value is • Click the Browse button to browse to a
adjusted. bump map image file saved on your com-
4 Texture Source - Displays the path and puter. Bump maps saved in .zip files can
file name of the selected texture. also be used. See To use an image saved
in a .zip file, below.
• Click the Browse button to browse to a
texture file saved on your computer. Sup- • The Scale setting allows you to specify
ported file formats are .jpg, .bmp, .png, how drastic the effect of the bump map is.
.gif, and .tif. See “Creating Materials” on The default value is 0.01, but larger or
page 1021. smaller values may give better results,
depending on the bump map. Values can
• You can also type or paste the full path be typed to 0.001 accuracy.
name of a texture in the text field.
•Check Invert to correspond light areas in
• Textures saved in .zip files can also be the image with low points in the bump
used. See “To use an image saved in a .zip map and dark areas with high points.
file” on page 1036, below. When unchecked, the opposite occurs.
5 Specify the characteristics of the A Normal Map is an image file that
Material Color. This can also be set on 7 makes a material appear to have depth.
the GENERAL panel.
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