Page 53 - 3D World - October 2017
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TuTorials
                                                                                                 Simulate a Ghost Rider transformation


















               PRePARe foR the mAPS                                            DynAmicS mAP
          07 You’ll need between two and three animated grayscale maps for this   08 This map will control how much of your mesh is
          part of the tutorial. Firstly, you’re going to need a simple map, which goes from   actually nCloth and how much of it isn’t. Essentially,
          total white to total black – let’s call this one Dynamics Map. Secondly, you’ll   if the map is all white, no vertex on your mesh will be
          need another map that goes from total white to having some black patches   dynamically simulated as nCloth. This is very important
          but not total blackness – we’re going to call this one Tearing Map. The third   if your mesh is deforming. In my case, I made some dark
          map you’ll need is a copy of the Tearing Map. You just need to invert the   areas appear in the map as the actor was moving to make
          colours, offset it by a few frames and then multiply it to the original, getting   it more natural. You can use the Fractal Noise in After
          the edges of the animation.                                     Effects to generate this.



                 teARing mAP
            09 This map decides
            where the skin starts to break
            off from. Black areas will break
            off completely, meaning every
            single vertex in that area will
            separate. Create this like a
            fabric with white and black
            patches. Try to minimise
            the blackness but don’t
            completely eradicate it. I’d
            say a number near 20 per cent
            is good. Copy this map and
            invert its colours. Multiply this
            new map with the original to
            create a third map. This will be
            used to generate sparks.




                                                                                                           think about
                                                                                                           using a
                                                                                                           render farm
                                                                                                           Rendering, for
                                                                                                           enthusiasts, is a
                                                                                                           big deal. I’d suggest
                                                                                                           you find a rendering
                                                                                                           farm for this. They’re
                                                                                                           cheap, fast and
                                                                                                           incredibly effective.

               inPut meSh AttRAct                              teAR the Skin
          10 Usually when you turn a mesh into nCloth, you   11Select the actor model and under the FX module,
          lose the animation. However, there’s a setting under the   go to the nConstraint menu. Click the Tearable Surface
          nClothShape node’s Dynamic Properties tab called Input   button. Your surface will tear like skin. Among the newly
          Attract Mesh. Set it to 1, which disables nCloth simulation   created nodes, find one called nComponent and under
          on the mesh and follows the deformation caused by the   the Glue Strength Map, input the Tearing Map. This way,
          rigging. In the next tab, input the Dynamics Map into the   your cloth will become weakly bonded and patches of
          Input Attract Map to multiply the attribute with your map.  skin will start falling or flying, depending on your settings.

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