Page 55 - 3D World - October 2017
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TuTorials
                                                                                                 Simulate a Ghost Rider transformation


                 AnimAte the
            17fiRe RAte
            You have to decide which
            frame the fire starts to show
            up and how fast. Also, I
            would suggest some smoke
            before the actual fire appears.
            You have to change two
            settings for that. First, in the
            FumeFX node under the
            Output tab, change Start
            Frame to whatever you want.
            Select your source object
            and animate attributes like
            Fuel, Smoke, Oxygen and
            Temperature to set exactly
            how and when the fire starts,
            and simulate again.



                                                                                                          noise
                                                                                                          It’s always worth
                                                                                                          adding small,
                                                                                                          sublt variations
                                                                                                          to everthing in
                                                                                                          cg work, from
                                                                                                          surface texture, to
                                                                                                          particle motion.
                                                                                                          Even motion that
                                                                                                          should be uniform
                                                                                                          will have slight
                                                                                                          deviations.
               cReAte SPARkS                                   SPARkS mAteRiAl
          18 Using the third map, we’ll generate sparks to   19 Create a new V-Ray Mtl Material or a V-Ray Light
          show some fire flying out. Select the actor model (ideally   Material through the Hypershade. Change the colour to
          a version without nCloth simulations) and go to the   light orange and play with the intensity – find a setting
          nParticles menu. Click on Emit from Object. Once done,   that works with your exposure settings, if making a Light
          change the Emitter Type in the Emitter node to Surface.   Material. If you’re making a V-ray Mtl Material, turn on
          Go all the way to the bottom and in Texture Rate, input   the Self-Illumination slider and set the colour to orange.
          the third map and check Enable Texture Rate.    Select the nParticle node and apply the material to it.


















               A teXtuRing PRoblem                                             PlAnAR mAteRiAl mAPPing
          20 Now, I got into a problem with texturing that I think would be helpful   21If you want to project an image on a mesh without
          to discuss for a bit here. You might not run into this particular sticky situation   having to mess with the UVs, create a new material. In the
          if you did some pre-planning, which is actually something that I did, but   diffuse channel (or any other) import a texture. Select
          unfortunately it got lost over the four-month period that it took me to do this.   File from the Texture Creator, right-click and pick Create
          Anyway, the problem is that I used Spherical Projection before I created the   as Projection. Now, you can project your image without
          maps but I wanted to put a planar map as the diffuse for my actor model.   messing up the UVs. Once placed, delete history or you
          That’s a problem.                                               can bake your texture into the current UVs.

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