Page 56 - 3D World - October 2017
P. 56

TuTorials
          Simulate a Ghost Rider transformation


                 bAking the mAP
            22 (oPtionAl)
            Simply go to the Hypershade,
            select the Material as well as
            the mesh and just go into the
            Edit menu and click Convert
            to File Texture. This will turn
            your projection image into
            a usable separate material
            and distort it according to
            your UVs rather than distort
            the UVs to fit your projection.
            If that happens, it will throw
            everything you have done up
            to this point away and you’ll
            have no choice but to redraw
            the maps and everything else
            we have done.



          homage?
          When recreating
          effects that are known
          and loved try to avoid a
          direct duplication. Give
          your own spin on it
          and be creative, while
          respectful of fans and
          previous artists.



                               RenDeR the Skull                                RenDeR the Skin
                          23 I’d suggest you render everything in different   24 To composite skin on top of your footage, create a
                          files. Render the skull as it is. You can also use the V-Ray   third map. What you basically need is to only render out
                          Material in Render Element, which basically just outputs   the part that’s breaking at any given moment. Stuff that’s
                          the objects with the selected material into a separate   not yet broken shouldn’t be visible. You can use some
                          file. Although it doesn’t get you the Alpha map for those   modified version of the Tearing Map for this. Honestly, I
                          specific materials, so you’ll have to keep that in mind. Use   can’t think of any other way you can do this, so maps are
                          this for the skull only. The skin is a different story…  all you’ve got!


















               RenDeR the fiRe                                 comPoSiting
          25 Since you’ve already got skull and skin, you’ll just  26 Compositing is a subjective action. You need to think about what you
          need to subtract them from a beauty pass for the fire.   want from the effect and then you have to composite it to your taste. One
          Render it using Render Elements as well, it’s good to have   thing I would recommend, though, is adding some glow. In After Effects, go to
          things in separate files so you can edit them later if you   Effects, locate the Glow option and then add it to the overall scene using an
          want. Now one thing, the rendering is actually very very   adjustment layer. Another thing that would be nice is to add some motion blur
          resource-heavy due to the cloth simulation. nCache helps   to the scene. Go to Effects and find Pixel Motion Blur to force some blur to be
          a bit but not by much, so you have to consider that.  added to the scene.

                                        3D WorlD  October 2017  56   www.youtube.com/3dworld
   51   52   53   54   55   56   57   58   59   60   61