Page 61 - 3D World - October 2017
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TuTorials
                                                                                                       Master destruction effects


                                                                                                 NAME tHE PIECES
                                                                                            06 After UV unwrapping
                                                                                             the pieces of fractured wall
                                                                                             (see tip: Set up proper UVs
                                                                                             on the previous page), you
                                                                                             need to generate a name for
                                                                                             each one. You can see how
                                                                                             to do this at 00:55:50. Create
                                                                                             an Assemble SOP and check
                                                                                             Create Name Attribute in the
                                                                                             Parameter Editor, then link it
                                                                                             to a second Assemble SOP
                                                                                             and check Create Packed
                                                                                             Geometry. If you switch the
                                                                                             Geometry Spreadsheet tab,
                                                                                             you can see that the pieces
                                                                                             are now named piece0,
                                                                                             piece1, piece2, and so on.



































                                                                                                          Add detail to
                                                                                                          the simulation
                                                                                                          This is a low-resolution
                                                                                                          simulation. You can
                                                                                                          make it look better
                                                                                                          by linking the broken
                                                                                                          pieces of wall it
                                                                                                          generates to higher-res
                                                                                                          geometry. Find out how
                                                                                                          to do so at 00:59:20.

               MAKE PIECES ACtIVE                              BuILD tHE ACtIVAtor
          07We're going to use a cube to trigger the simulation.   08 The activator itself is a SOP consisting of a Box
          When a piece of the wall is inside the cube, it will become   node – the geometry of the cube – that is linked to a
          active; it will start to move under the influence of rigid   Transform node, and then referenced out. You can see
          body dynamics. To give each piece an active state to link   how to set it up at 00:57:30 in the video. The transform
          to the cube, use an Attribute Wrangle SOP, Attribute   itself is animated, so that the box is positioned over the
          Promote SOPs, and another node to reference out the   section of wall the spaceship will strike just as the ship
          result. See how to set them up at 00:56:15 in the video.  itself reaches it.

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