Page 60 - 3D World - October 2017
P. 60

TuTorials
          Master destruction effects


















               BASE SCENE                                      GEoMEtrY IMPort
          01The Maya scene is a spaceship crashing through   02 In Houdini, go to Object mode. To add new nodes to the Network
          a wall. To simulate it breaking, export the section of   Editor, you can use the Tab menu. Press [Tab] to bring it up, type 'g' in the
          the wall the ship passes through to Houdini. Select the   search field and select Geometry from the list that appears. Double-click the
          geometry, then Export Selection to Alembic. If your   node to see its contents. Delete the File node that Houdini creates by default
          geometry has UVs, check UV Write in Alembic Export   and use the Tab menu to add an Alembic node in its place. In the Parameter
          dialog. Select the shot camera, File>Export Selection to   Editor, click the icon to the right of the File Name field and browse to the
          export the camera as an FBX file.               Alembic file you exported from Maya.



                                                                                                 tHE WALL SoP
                                                                                            03The Alembic file
                                                                                             forms part of a SOP (Surface
                                                                                             OPerator) network. You can
                                                                                             see how to set the network up
                                                                                             at 00:50:40 in the video. The
                                                                                             Convert node converts the
                                                                                             Alembic file to a geometry
                                                                                             object, the Facet node
                                                                                             generates normals for it, and
                                                                                             the Null node references out
                                                                                             the result so that you can use
                                                                                             it in the simulation. When
                                                                                             your SOP is set up, go back to
                                                                                             Object mode.








          Set up
          proper uVs
          Before you can hand a
          simulation to a lighting
          artist, your geometry
          has to have proper UVs.
          You can see how to set
          them up at 00:54:45 in
          the video.



                               tHE DoP NEtWorK                                 FrACturE tHE WALL
                          04 For the simulation itself, create a DOP (Dynamic   05See how to set up the fracture SOP at 00:52:00.
                          OPerator) network by selecting DOP Network from the   To define which part of the wall to shatter, create a Point
                          Tab menu (shows as AutoDopNetwork in the Network   VOP using a Turbulent Noise node connected via a Float
                          Editor). At 00:51:40 in the video, you can see the network   to Vector node to the Color channel of a Geometry VOP
                          structure you're going to recreate. The next step is to   Output Variables node. When connected to a Scatter
                          create a Voronoi Fracture SOP to shatter the geometry,   SOP, it fractures the wall only in the red areas for a
                          using the output of the wall SOP as its starting point.  realistically random-looking fracture.

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