Page 66 - 3D World - October 2017
P. 66

TuTorials
          Create a portal effect


















               Set the Scene up                                InItIAl pARtIcleS
          01The first thing that we’re going to do is create a   02 Change the interface module to FX in order to get access to the
          curved circle. Rotate it by 90 and increase the radius if   particles and dynamics-related menu bars. Go to the nParticle menu and
          you need to. This will later serve as a path for our particles   select Create Emitter. Now you’ve got an initial emitter. Play around with the
          to be generated from. Think of this as the shape of the   Nucleus node, and turn on the ground plane to get the particles to interact
          portal. If you want to go really crazy, you can also do a   with the ground. Experiment with some other settings like the wind and gravity
          polygon of some sorts, but that’s obviously not what they   as well. This, however, isn’t the final particle setup so don’t worry about the
          did in the movie.                               look of the particles.



                                                                                                MotIon pAth foR
                                                                                           03the pARtIcleS
                                                                                           Change the interface module
                                                                                           to Rigging. Select the emitter
                                                                                           first, then the path, go to
                                                                                           the Constraint menu, select
                                                                                           Motion Paths and then Attach
                                                                                           to Motion Path. This will give a
                                                                                           single loop, which is a very good
                                                                                           start but not what we want.
                                                                                           So select the circle, now the
                                                                                           motion path, and in the Channel
                                                                                           Editor go the motionPath1 node
                                                                                           and select the UValue. This is
                                                                                           the position of your emitter at
                                                                                           the current frame. Animate or
                                                                                           use an expressions loop (like
                                                                                           fast and forever).




          use V-Ray
          Maya is now shipping
          with Arnold but
          we would strongly
          recommend using
          V-Ray for this. Arnold
          has some issues that
          are yet to be fixed.




                               cReAte the SpARkS                               ReoRIentAte the pARtIcleS
                          04 You should have an emitter emitting spheres while  05Also play with settings such as Lifespan and
                          orbiting a circle. Click the emitter, in the Attribute Editor,   Opacity. Use these to make it look like sparks. At this
                          go to nParticleShape node. Go to Shading, change the   point, you might have an issue – the particles aren’t
                          particle render type to Streak. You probably won’t see   generated in the right orientation. Use an expression on
                          much difference until you change Line Width attribute.   your emitter’s rotation (X or Z, based on your setup) and
                          Below these are the colour settings. Change gradient to   tie it to the UValue of the Motion path. 360 * UValue is the
                          red-orange and the colour input to Age.         basic logic.

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