Page 71 - 3D World - October 2017
P. 71
TuTorials
3D creature sculpting
and to unfold the UVs. Here
I’m only making a concept, so
there’s no need for a topology
for 3D animation. You can make a
retopology of the character but it is
not the objective of this tutorial.
I use the basic parameters while
playing with the Target Polygons
Count in the ZRemesher menu. This
is in order to obtain a decent result
for a low resolution.
Next I reproject the details of my
previous sculpt on the new one with
the ProjectAll in Subtools. Don’t
forget to keep both.
uV MAster
05Go to the Zplugin and
then the UV Master to unfold
the character’s UV. Don’t forget
to enable Polygroup and click
Unwrap – ZBrush will do the rest.
Before that, you can create some
Polygroups of the body (hands,
arms, head, legs…).
teXturInG
06 Now that the UVs are done,
it is time to texture the creature.
I usually start with the flat tints: a
04a
Broad strokes
Make changes to
larger forms at lower
subdivision levels,
only using denser
meshes for detail
work. You’ll find that
results are more
predictable this way.
05a 05b 06
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