Page 76 - 3D World - October 2017
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ARTIST Q&A
          Artist q&A
          Your CG problems solved




              Practical tips and tutorials from

                     pro artists to improve

                          your CG skills






                 Mike Griggs
                 Mike Griggs is a digital
                 content creator with over two
          decades of experience creating Mograph,
          VFX and CGI for a wide range of clients.
          www.creativebloke.com



                 Jason Knight
                 Jason is a freelance digital
                 artist with over 33 years of
          experience. He enjoys the flexibility of
          working with various styles and mediums.
          www.knightgraphics.daportfolio.com


                 Pietro Chiovaro
                 Pietro is a freelance
                 3D artist, specialising         speed up your workflow by exploiting
          in the creation of game assets and     the benefits of using redshift Proxies
          environments. He is currently developing   in objects that are heavy on geometry,
          a new game.                            such as foliage or cars
          www.bit.ly/PietroChiovaro
                                               sOFTWarE: CINEma 4d | rEdsHIFT
                 Paul Hatton
                 Paul leads a studio of        HoW Do I use reDsHIft
                 visualisers based in the UK.
          He delivers a host of projects including   proxIes In CInema 4D?
          video and interactive environments.
          www.cadesignservices.co.uk
                                               Mona Denton, USA

                 Syawish A Rehman
                 A motion graphics and VFX              Mike Griggs replies
                 artist from Pakistan with nine
          years’ experience, Syawish loves motion       Cinema 4D is great at many   in a similar way. A Redshift Proxy is an
          graphics and making video tutorials.          things, but it can slow down   embedded link within a master Cinema
          www.bit.ly/syawish                   when it has a lot of objects in the scene; a   4D file to an external .rs file, which can be
                                               real problem when rendering geometry.  created from another Cinema 4D scene.
                                                 Redshift, the GPU-powered, biased    The Proxy file has a much lower memory
                                               render engine, has become popular with   overhead than having the actual geometry
                                               many 3D artists because of its blistering   within the master Cinema 4D scene. This
                                               fast render speed and ability to handle   means viewport speed is vastly improved,
                                               much more geometry than other GPU   admittedly with the loss of viewport
                                               render solutions. The integration of   texture colour, which will hopefully be
                                               Redshift into Cinema 4D doesn’t just give   addressed in an update for the plug-in.
           GET IN TOUCH                        users a quick render engine – with the use   Proxies can be either still or animated
                                               of Redshift Proxies the creation process   scenes. Where Redshift Proxies are really
                                               can be vastly sped up as well.      useful is for geometry-heavy elements,
          EmaIl yOUr qUEsTIONs TO                If you are familiar with using XRefs   which are only of secondary importance to
          rob.redman@futurenet.com             in Cinema 4D, Redshift Proxies work   the scene, for example trees and foliage.

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