Page 72 - 3D World - October 2017
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TuTorials
          3D creature sculpting

          contrast between lights and darks. I   Buffers  then look at the flat version of the   Once this is done, I export
          then start to paint with the Standard   It’s worth rendering   model only.      several layers to Photoshop to
          brush in RGB, while using the photo   more buffers for things                   assemble everything.
          references as guides.           like lights, depth and   renDerInG                 The main layers I create are Flat
            If you’re only making a concept,   object IDs than you  09 When you get to the   Colour, a Basic Material, a Specular
          you can keep on texturing in ZBrush,   might think. You get far   rendering stage, it is important   Material as well as a SSS with an
          if not, I’d advise you move on to   more control in post   that you take your time to choose a   Occlusion and a Mask.
          using Mari or Mudbox.           and it’s easier to delete   good viewing angle. You really want   I also play with different light
                                          what’s not needed than   to pick a pose where the silhouette   positions and intensities to decide
               PhotoshoP eDIts            to go back and render   will be the most dynamic.   what will look best.
          07 Next, you can export your    new passes.
          texture as a .PSD in Photoshop and
          do some modifications. When you
          are satisfied with your texture, go to
          the Texture Map menu and click on
          New from Polypaint for create the
          new texture you just painted.
            This tool will automatically create
          the texture and you can then export
          to the format of your choice.
               PosInG
          08 I use the TPose Master in
          Zplugin, which allows me to merge
          all the subtools in one, which
          makes it easier when it comes to
          positioning my creature, along
          with the Mask tool and the Gizmo.
          Holding Cmd/Ctrl will allow you
          to select zones you wish to move
          and hide the rest. This tool will
          automatically use the lowest
          resolution of your character.
            If you want to get an idea of how
          dynamic the pose of your character
          is, turn the ZBrush lights off and
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