Page 70 - 3D World - October 2017
P. 70
TuTorials
3D creature sculpting
reFerences references!
01Collecting images before Using real world
you start is an important part of the references is vital,
creative process and helps ensure even fofr subjects
that you make a coherent character. that are other worldly.
When I set about making a Humans have an
creature that doesn’t actually inate understanding
exist, I like to take real animals of what looks and
as references for some of the feels right, so refer to
body parts. This provides a great what’s around you to
guideline for shaping a believable help amke a render
being with an interesting silhouette more readable.
and a realistic anatomy.
I also like to look at my favourite
artists and find inspiration in their
graphic worlds. My main references
in this image were Ken Barthelmey,
Ben Mauro, Benjamin Erdt and
Neville Page.
sculPt the BoDy
02 Whenever I start a new sculpt,
I like to begin with a simple sphere, 01
and extrude the members.
You could start with a Zsphere or
a basemesh but for me, I feel more
comfortable starting with a sphere
to shape the rib cage and from
there on, extrude the different limbs
with the Mask tool or add some
shapes with the other tools.
DetAIl the BoDy
03 For the finer details, such
as the wrinkles, I mainly use the
FormSoft with the Alpha 58 in Zsub
with an intensity of 1. For the other
skin details, I use the standard
brush with some alpha textures 02
in DragRect. I also like to use the
CurveTubes brush with the Size
option in the Stroke menu in order
to obtain variation and an thinner
effect on the tip of the tail and the
membrane of the nose.
I like to use the DynaMesh
to weld the different body parts
together and I increase the
resolution as I go for more details.
The brushes I use are the basic
ones you can find in ZBrush :
- ClayBuildup : To add volume
- Move : To deform the sculpt
- Dam_Standard : To curve lines
These are the main brushes I use 03a
depending on my needs and the
shape I want.
usInG ZreMesher
04 I simply use ZRemesher
in order to keep a 3D base with
a low resolution for the posing 03b
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