Page 70 - 3D World - October 2017
P. 70

TuTorials
          3D creature sculpting
               reFerences                                                                               references!
          01Collecting images before                                                                    Using real world
          you start is an important part of the                                                         references is vital,
          creative process and helps ensure                                                             even fofr subjects
          that you make a coherent character.                                                           that are other worldly.
            When I set about making a                                                                   Humans have an
          creature that doesn’t actually                                                                inate understanding
          exist, I like to take real animals                                                            of what looks and
          as references for some of the                                                                 feels right, so refer to
          body parts. This provides a great                                                             what’s around you to
          guideline for shaping a believable                                                            help amke a render
          being with an interesting silhouette                                                          more readable.
          and a realistic anatomy.
            I also like to look at my favourite
          artists and find inspiration in their
          graphic worlds. My main references
          in this image were Ken Barthelmey,
          Ben Mauro, Benjamin Erdt and
          Neville Page.
               sculPt the BoDy
          02 Whenever I start a new sculpt,
          I like to begin with a simple sphere,   01
          and extrude the members.
            You could start with a Zsphere or
          a basemesh but for me, I feel more
          comfortable starting with a sphere
          to shape the rib cage and from
          there on, extrude the different limbs
          with the Mask tool or add some
          shapes with the other tools.
               DetAIl the BoDy
          03  For the finer details, such
          as the wrinkles, I mainly use the
          FormSoft with the Alpha 58 in Zsub
          with an intensity of 1. For the other
          skin details, I use the standard
          brush with some alpha textures   02
          in DragRect. I also like to use the
          CurveTubes brush with the Size
          option in the Stroke menu in order
          to obtain variation and an thinner
          effect on the tip of the tail and the
          membrane of the nose.
            I like to use the DynaMesh
          to weld the different body parts
          together and I increase the
          resolution as I go for more details.
            The brushes I use are the basic
          ones you can find in ZBrush :
            - ClayBuildup : To add volume
            - Move : To deform the sculpt
            - Dam_Standard : To curve lines

            These are the main brushes I use   03a
          depending on my needs and the
          shape I want.
               usInG ZreMesher
          04 I simply use ZRemesher
          in order to keep a 3D base with
          a low resolution for the posing   03b

                                        3D WorlD  October 2017  70   www.youtube.com/3dworld
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