Page 77 - 3D World - October 2017
P. 77
Artist q&A
Your CG problems solved
exPeRt tiP
USe A SPRite node foR leAveS
The best way to manage stencils with textures in Redshift is to use the Sprite node.
FOllOW This handy node sits between the RSMaterial and Material Node. Using an image
THE vIdEO
www.bit.ly/vault-225-apes with an Alpha or one with a luminous channel gives more reliability than using the
opacity channel.
SteP by SteP CreAte A reDSHIFt ProXy
SeleCt tHe GeoMetRy exPoRt SettinGS
01To create a Redshift Proxy, start 02 On the Redshift Proxy Export dialog
with a mesh in its own Cinema 4D file, and box, make sure that you are only creating a
make sure that all the textures have been Redshift Proxy of the meshes you want by
converted to Redshift as this helps with choosing Selected Objects in the Export
both stability and predictability. When you drop-down. Be mindful of the Proxy Origin
are ready, select the mesh or meshes in drop-down; if your model is centred, just
the scene that you want to create a proxy choose World Origin. Make sure Add
from and select File>Export>Redshift Proxy to Scene is also selected, so that the
Proxy (.*rs). Choose the location that you Cinema 4D model scene has a copy of the
wish to save the Redshift Proxy to. Proxy in it for reference, select OK.
Redshift Proxies in Cinema 4D offer
several advantages over the native
instancing tools. Aside from the better
viewport and render speed, a Redshift
Proxy offers the ability to reference
different materials within the master scene
by changing the prefix of a material.
Using this is perfect for cars, rocks,
crowds as well as various types of foliage
where one Redshift Proxy in the Object
List can be duplicated many times in
the master scene. Each Redshift Proxy
duplicate is then assigned its own material
set, which when mixed with Cinema 4D’s
mograph tools, can allow a lot of variation CHeCK it iS woRKinG CoPy tHe RedSHift PRoxy
in a scene with the minimal amount of 03 With the Redshift Object in the 04 With the Redshift Proxy now in the
geometry being loaded. original Model scene, in the Attribute master scene, copy the materials for the
If the Redshift Proxy is from an animated Editor, change the Display/Preview to model in as well, duplicate the materials
Cinema 4D file, the specific frames either Bounding Box or Mesh, dependant and give a prefix to each of the new
required can easily be selected in the on your hardware. In the Redshift IPR, materials. Duplicate the Redshift Proxy
master Cinema 4D scene. if you move the Proxy object, the Proxy object and in the Materials menu, ensure
If you are a Redshift and Cinema object should render properly. If the the Material From drop-down is Scene
4D user, learning to get the most from Cinema 4D master scene is in the same (Match by name and prefix), and that each
Redshift Proxies can speed up your directory, select and copy the Redshift respective Redshift Proxy Object has the
workflow and reduce the computational Proxy Object to the master scene. Correct Prefix in the Prefix dialog.
load of your scene.
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