Page 82 - 3D World - October 2017
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ARTIST Q&A
          your CG problems solved
          “yoU HAve to  tHinK AboUt
          tHe wAteR And How it ReACtS

          witH wHAteveR yoU’Re doinG”
          Syawish A Rehman















































          sOFTWarE: maya

          HoW Can you Create tHe

          motIon of a jellyfIsH?


          James Butler, USA


                   Syawish A Rehman replies
                   Simulating the motion of a   with, this and the following things hold   In Maya, you can do all this in the
                   jellyfish is one of those things   true). Also, you might’ve noticed that   Nucleus node. You have to model the
          that you have a hard time figuring out,   objects fall slower through water than air,   jellyfish and animate it to move along the
          but when someone tells you how to do it,   which means two things. When simulating,   path that you want it to move. Animate
          you’re like, “Of course! it was so simple”.   you have to decrease the gravity (this   it in the way that it moves a little then
          The first time I saw a jellyfish I thought it   might or might not work, depending on   stop, move back a little and then move
          was a plastic bag – this actually helped   your scene but it’s an idea to decrease it a   forward again. This is how a real jellyfish
          me in trying to decide how to approach   bit generally when working underwater),   moves; you can check out references for
          the motion. First thing you have to  think   and also increase the ‘air resistance’. Even   this online. After this, turn it into nCloth.
          about is the water and how it reacts with   though the terminology isn’t accurate, it   This usually destroys your animation so
          whatever you’re doing. A jellyfish, in our   works. Also, think about how water moves.   you’ll have to use Input Attract Mesh to
          case, is lighter than the water it’s in (this   It’s similar to air, only heavier, so add some   limit what part is dynamically simulated
          might not be accurate, physics-wise, but   wind and add some turbulence to mimic   and what part is animated through the
          for all underwater simulations I’ve dealt   the water’s currents.        keyframes you set.

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