Page 83 - 3D World - October 2017
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Artist q&A
                                                                                                         Your CG problems solved

                                                 exPeRt tiP
                                                 inPUt MAP
                                                 Once you’ve created the Input Attract Map, flood it with black and use the softest

                                                 brush and white as your colour, Click three or four times in the middle of the jellyfish.
                                                 I find that this works best with the jellyfish’s motion and helps create realism.





                                                 SteP by SteP SIMUlAte tHe MotIon oF A JellyFISH



















                                                      Model tHe JellyfiSH               AniMAte tHe JellyfiSH
                                                 01Go to the Polygons shelf and create  02 I animated the jellyfish so that it
                                                 a sphere. Keep its Height subdivisions low,   would go directly up. In my example, using
                                                 around 8-10. Delete the lower half. Scale   a 200 frames timeline, I moved the jellyfish
                                                 it up in the X and Z axis – when looking   up (in the Y-axis) by 20 points in 20 frames.
                                                 from the top in scale mode, you’ll see a   In the next 20 frames, I moved the jellyfish
                                                 small square, use that. Extrude the edges   down by 5 points. Then again, in the next
                                                 on the bottom and drag them downwards   20 frames, moved it up 20 points, so on
                                                 as you want. Now, on the newly created   and so forth. It’s pretty simple – just look at
                                                 polygons, delete every other face. You’ll   some reference footage if you need more
                                                 end up with a cylinder of sorts.  help on this.






          study the movement of objects in real life and
          then if you successfully simulate that, you can
          play around with the styling and textures but
          still create something recognisable






            Once that’s done, you can move on to
          texturing. In my case, though, I didn’t use   JellyfiSH AS nClotH             find tHe Middle GRoUnd
          a detailed model. Instead, I just used a   03 Select the jellyfish model, move  04 One thing that you might have
          simple model and used textures to create   to the FX module and select the nCloth   noticed is that once you turn the mesh
          details, since it’s going to be dynamically   menu bar. Click the Create nCloth button   into nCloth, it loses the original animation.
          simulated, I don’t want too many details.   and you’ve turned the jellyfish into an   One way to solve this is to go to the
          It’s an artistic choice as well as a technical   nCloth. Go to the Nucleus node and play   nCloth node, and under the Dynamics
          one, so do as you like. I simply used a map   with the settings there to really sell the   tab, dial the Input Attract Mesh to .8 or
          of a gradient from the middle of the head   effect of being underwater. Under some   so. Now go to the nCloth tab in the menu
          to the tentacles. I used a similar map to   conditions, this might not even be needed   bar, go to the Paint Texture Properties and
          create the opacity. You can use Refraction   – enable Ignore Solver Gravity in the   then click Input Attract. You should now
          and Reflection to add realism but that   nCloth node and it’ll pretty much work.   be able to paint what part of the mesh you
          really depends on your scene. Anyway,   Again, it depends on the scene.  want simulated.
          let’s get started.

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