Page 88 - 3D World - October 2017
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InsIght
          V-Ray















































          pRomotionAl feAtuRe
          V-RAy HyBRID ADVANCeS


          GPU ReNDeRING




          First unveiled at the GPU Technology Conference in Silicon Valley, V-Ray’s new hybrid
          rendering technology adds CPU support to its NVIDIA CUDA-powered GPU renderer.


          RendeR with All YouR Computing poweR  could make it even more popular,” said Vlado   the choice refreshing for all kinds of quick
          Now with V-Ray Hybrid, artists will have   Koylazov, Chaos Group co-founder. “It lets   internal jobs, as well as those more pressing
          greater flexibility to render a scene using   artists use all of their existing hardware,   time-crucial projects.
          GPUs, CPUs or a combination of both.   and it gives them a fallback solution if they   The ‘Mars Rover’ project was a quick but
          And the rendered images will be identical,   run into GPU RAM limitations. This makes   challenging piece which depicts a highly
          regardless of hardware. This allows artists   GPU rendering a more practical solution for a   realistic view of the harsh environment of the
          to use any and all computing power, from   much wider audience.”         red planet with its dim orange light washing
                                                                                   in from every direction. “We started the
          “I was able to fIt close to 400 textures on 8Gb of memory, IncludInG     ‘Mars Rover’ project two and a half weeks
                                                                                   away from Christmas when the job was to go
          150 textures that were 6K wIde. you could use those textures for         live, and so then the whole production was
          prIntInG up bIllboard advertIsements. thIs Is ‘crazy-ImpressIve’!”       really tight,” he explains. “Thankfully, the
                                                                                   rendering times were very quick. The render
          Tomas Wyszolmirski, studio director, Dabarti Studio                      times were three minutes per frame on the
                                                                                   V-Ray render nodes.”
          high-performance GPU workstations to CPU   mAking it eAsieR to switCh to gpu RendeRing  “We use boosted high-end gaming GPUs
          render nodes.                        Tomas Wyszolmirski is the studio director   like 1080ti and TitanX at Dabarti,” says
            “GPU rendering is on the rise, and V-Ray   at Dabarti Studio outside Warsaw in Poland.   Wyszolmirski. “We do this because they
          Hybrid solves two important issues that   He has been using V-Ray Hybrid, finding   have quite a decent amount of memory; 11GB

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