Page 84 - 3D World - October 2017
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insight
          industry
          Valerian and the City of a Thousand Planets




                                                                                      to go all-out with
            News and views from around the                                            Despite the temptation
                                                                                      CG, physical props,
                international CG community                                            costumes and sets still
                                                                                      played an important role














          exClusive report

          LIMITLESS



          IMAGInATIon




          Trevor Hogg discovers how multiple studios came together to
          bring one director’s vision of a science-fiction world to life in
          Valerian and the City of a Thousand Planets



                    hen Avatar was released,   the sub-worlds of Alpha, like Mül where the
           W        filmmaker Luc Besson (The   Pearls live, were created by Weta Digital.
                                               “Early on I put together frame grabs of live-
                    Fifth Element) realised
                    that digital technology had   action pieces that Luc, Thierry Arbogast
                    reached a point where the   [cinematographer] and Hugues Tissandier
          only limit was imagination; the revelation   [production designer] had created that
          led him on a five-year odyssey to adapt   didn’t necessarily have visual effects input,”
          Valérian and Laureline by Pierre Christin   explains Scott. “I gave the style guide to our
          and Jean-Claude Mézières. The seminal   main vendors and said, ‘Every image that
          science-fiction comic-book series about   you create synthetically gets held up against
          spatiotemporal agents in the 28th century   these.’ We weren’t shy at doing all CG
          arrives on the big screen with the release of   shots, and mixing live-action and different
          Valerian and the City of a Thousand Planets.   elements. It was whatever made the visual
            “Luc has been thinking about this movie   effects soup more interesting.”
          since he was a kid,” states Visual Effects   “I always worry about actors being in
          Supervisor Scott Stokdyk (Spider-Man 2).   a sea of blue screens and not being able to
          “A lot of my job was getting what was inside   understand where they are,” remarks Scott.
          of his head onto the screen.” Besson knew   “There’s one scene in the movie where
          what the frames should look like but there   that did happen. It was a dialogue between
          was some creative freedom when it came to   Valerian [Dane DeHaan] and Laureline
          developing the details in them. “When I first   [Cara Delevingne] so they were focused on
          came onto this movie I was blown away by   each other and not looking around saying,
          all of the artwork that Luc had already done   ‘Look at how amazing this background is.’
          with his concept artists. But we ended up   We built an incredible amount of practical
          relying on the art departments of ILM, Weta   sets for scenes where it was important for
          Digital and Rodeo FX because every frame   the actors to interact with the environment,
          was packed with so much concept design.”   such as their workspace.”
          Many become one                      Making the unreal, real
          ILM was responsible for the Market   In the end, some 2,355 visual effects shots
          Sequence where a heist takes place; Rodeo   made the final cut. “For a crazy sci-fi movie
          FX handled the Alpha Space Station; and   it’s a testament to the costume designer

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