Page 80 - 3D World - October 2017
P. 80
ARTIST Q&A
your CG problems solved
FOllOW
THE vIdEO
www.bit.ly/vault-225-apes
exPeRt tiP
little detAilS…
If you want to add more details to the bubble, you can add an
image texture in the Node Editor panel and import an image
that gives more imperfections to the material. This node must
be linked to the Glossy BSDF Shader in roughness.
In the Node Editor panel, you can add shaders, converters and many other elements that will
help you in the creation process of a material
sOFTWarE: blENdEr
HoW Can I Create a bubble materIal?
Abigail Norris, USA
Pietro Chiovaro replies
If you are looking to create a Now that we’ve added these elements, can set a value of 0.400, while in the colour
realistic bubble for a movie, we can start creating the final material. gamma we can fix a value between 0.400
game or any other application where 3D First, we need to mix the shader Glossy and 0.600, and in the first Noise Texture
effects are required, this material is what BSDF with the shader Transparent BSDF (the first one linked to the Hue Saturation
you need. There are many ways to create using the Mix Shader. Next, link the first Value) we need to fix these values: Scale:
this type of material, but here I will show Noise Texture with the Hue Saturation 0.100, Detail: 0.000 and Distortion: 25.000.
you a method that doesn’t require any Value (linked in colour) and this one with In the second Noise Texture we have
external textures. the Glossy BSDF shader. Now we can to fix these values: Scale: 0.500, Detail:
First of all, create a new material slot in link the second Noise Texture with the 0.000 and Distortion: 25.000. In the Hue
the Node Editor panel and then rename colour gamma, and then link this one to Saturation Value we need to increase the
it Bubble Material. Start adding these the Displacement of the Material Output. Saturation Value to 1.200 and the general
nodes: a shader Glossy BSDF, a shader Lastly, we need to connect the Mix Shader Value to 2.000. The last one element that
Transparent BSDF, a Hue Saturation Value, to the Material Output. we have to fix is the Glossy BSDF, fixing a
the internal texture Noise Texture (this one Once we have finished linking every Roughness value of 0.000.
will be duplicate), a Mix Shader, a colour element of the material, we can start to fix Now we can start the rendering phase
gamma and obviously the Material Output. all the different values. In Mix Shader we and see the final result.
3D WorlD October 2017 80 www.youtube.com/3dworld