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ARTIST Q&A
          your CG problems solved





          FOllOW
          THE vIdEO
          www.bit.ly/vault-225-apes



























            exPeRt tiP
            little detAilS…

            If you want to add more details to the bubble, you can add an
            image texture in the Node Editor panel and import an image
            that gives more imperfections to the material. This node must
            be linked to the Glossy BSDF Shader in roughness.
                                                                  In the Node Editor panel, you can add shaders, converters and many other elements that will
                                                                  help you in the creation process of a material


          sOFTWarE: blENdEr

          HoW Can I Create a bubble materIal?



          Abigail Norris, USA

                   Pietro Chiovaro replies

                   If you are looking to create a   Now that we’ve added these elements,   can set a value of 0.400, while in the colour
                   realistic bubble for a movie,   we can start creating the final material.   gamma we can fix a value between 0.400
          game or any other application where 3D   First, we need to mix the shader Glossy   and 0.600, and in the first Noise Texture
          effects are required, this material is what   BSDF with the shader Transparent BSDF   (the first one linked to the Hue Saturation
          you need. There are many ways to create   using the Mix Shader. Next, link the first   Value) we need to fix these values: Scale:
          this type of material, but here I will show   Noise Texture with the Hue Saturation   0.100, Detail: 0.000 and Distortion: 25.000.
          you a method that doesn’t require any   Value (linked in colour) and this one with   In the second Noise Texture we have
          external textures.                   the Glossy BSDF shader. Now we can   to fix these values: Scale: 0.500, Detail:
            First of all, create a new material slot in   link the second Noise Texture with the   0.000 and Distortion: 25.000. In the Hue
          the Node Editor panel and then rename   colour gamma, and then link this one to   Saturation Value we need to increase the
          it Bubble Material. Start adding these   the Displacement of the Material Output.   Saturation Value to 1.200 and the general
          nodes: a shader Glossy BSDF, a shader   Lastly, we need to connect the Mix Shader   Value to 2.000. The last one element that
          Transparent BSDF, a Hue Saturation Value,   to the Material Output.      we have to fix is the Glossy BSDF, fixing a
          the internal texture Noise Texture (this one   Once we have finished linking every   Roughness value of 0.000.
          will be duplicate), a Mix Shader, a colour   element of the material, we can start to fix   Now we can start the rendering phase
          gamma and obviously the Material Output.   all the different values. In Mix Shader we   and see the final result.

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