Page 54 - 3D World - October 2017
P. 54

TuTorials
          Simulate a Ghost Rider transformation


















               tweAk the enviRonment                                           ncAching the DynAmicS
          12 Now that the skin is breaking, make some changes to the environment.   13In the nClothShape, find the Caching tab. Change
          Create some wind under the Nucleus node. Under the nClothShape’s Dynamic   Cacheable Attributes to Dynamic State. Go to the
          Properties tab, decrease the mass to something like 0.1 or so. The number   nCache under the FX module and go to Create New
          depends on the scale of your scene. Finally, select the actor model, go to the   Cache (you might have to first click Enable all Cache on
          Fields/Solvers menu bar and click the Turbulence button to add a turbulence   Selected) and select nObject. Let it cache for a moment.
          field to create some really nice variation in how the skin flies. Without this, the   This will save you having to resimulate every time you
          cloth doesn’t look good.                                        change the frame.



                 light the eyeS
            14 Now we need some
            fire in the eyes. One method
            would be to play with
            materials and self-illumination
            but that’s too much work.
            Simply go ahead and create a
            V-Ray Sphere Light. Fit it into
            one of the eyes. Now, having
            already selected it, go to the
            Edit menu and access the
            Duplicate Special’s settings
            by clicking the square next
            to it. Check the Duplicate
            Input Graph and Instance Leaf
            Nodes. The copy will now be
            able to take on the attributes
            of the first light.




                                                                                                          Simulate after
                                                                                                          every tweak
                                                                                                          Simulate everything
                                                                                                          after every tweak
                                                                                                          because you never
                                                                                                          know what issue might
                                                                                                          actually rise up, so
                                                                                                          simulate and save
                                                                                                          when going from one
                                                                                                          phase to another.

               cReAte fumefX noDe                              feeD the fiRe SouRce
          15You’ll need some basic knowledge of FumeFX.   16 With the skeleton model selected, go the FumeFX
          Save a copy at this point. Hide the actor model if you   menu and pick the Object Source button. Now your
          want, to speed things up. Go to the FumeFX menu and   skeleton model lights on fire. Run initial simulation by
          click FumeFX Node. Go to the Node’s attributes and play   going into the Attribute Editor for the FumeFX node,
          with Width, Height and Length to better fit the skeleton   click the button that’s blue-ish and looks like a server
          mesh, basically, a rough location where the fire lights up.   rack, select your source from there and then click on the
          Spacing is the resolution of the simulation.    Play button.

                                        3D WorlD  October 2017  54   www.youtube.com/3dworld
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