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FEASIBILITY OF OPERATING E-SPORTS HOTEL
    IN HONG KONG



    ABSTRACT               Poster


    RESEARCH BACKGROUND
    As E-sports grows and becomes increasingly popular, it provides numerous
    opportunities for companies in various sectors. A remarkable feature of this expansion
    is the emergence of E-sports arenas and hotels in Asia-Pacific, particularly in countries
    such as Taiwan, Japan, Singapore, and China. E-sports hotel can also be operated in
    Hong Kong. As of December 2023, there were over 24,000 E-sports hotels in Mainland
    China. Considering the increasing involvement and enthusiasm for E-sports in Hong
    Kong, the possibility of developing E-sports hotels in Hong Kong is worthwhile.
                                                                                 WOO ROSANNE KAI SZE
    METHODOLOGY
    Considering convenience and safety, Hong Kong residents were chosen as the sample   BA (Hons) in Hotel Operations
    population to meet this study's purpose. A self-administered online questionnaire was   Management
    conducted between late December 2023 and late February 2024. Despite non-probability   Department of Hospitality and Business
    sampling cannot accurately reflect the entire population due to the subjective nature   Management
    of the sample selection process, it was deemed appropriate for this study given the
    time and personnel constraints. 196 valid responses were received from Hong Kong
    residents aged 18 years or above to facilitate a more objective data analysis procedure.   RESEARCH QUESTIONS
    The analysis tool involved SPSS to produce tables and charts for the descriptive data
    collected, to conclude the research outcome.
                                                                                 RQ1. What is the opinion of Hong Kong
    FINDINGS                                                                     residents on E-sports as an innovative
    Correlation analysis among 10 factors in this study was performed. Most factors have   industry?
    a significant positive correlation (P<0.001). Ten questions under the age factor showed   RQ2. How much time E-sports participants
    a significant positive correlation. However, some questions did not exhibit a significant   spend on playing games and using gaming
    correlation. For instance, questions showed significant correlations with the questions   equipment?
    under the service quality factor. The correlation between age factors is substantial. This
    suggests that there may be a greater chance that these factors influence each other.  RQ3.  What  is  the  sentiment  of  Hong
                                                                                 Kong residents towards E-sports hotels?
    ABOUT THE INVESTIGATOR                                                       Engel-Kollat-Blackwell  (EKB)  model  is
                                                                                 used.
    My name is Rosanne WOO; I am a Year 4 student studying Hotel Operations      RQ4: What expectations and standards
    Management. I like meeting different people and I am outgoing. At weekends, I listen   do Hong Kong residents have on E-sports
    to J-pop and watch anime. I also like wine tasting as well as spirit, sake, and more. For   lodging?  Engel-Kollat-Blackwell  (EKB)
    career goals, I would like to work in the Food & Beverage department of a cruise ship.
    My FYP supervisor is Dr. Angus LAW.                                          model is used.


























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