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Chapter  13




                           Modeling Floors, Ceilings,

                           and Roofs




                           Floors, ceilings, and roofs, which may seem like simple building components, can sometimes
                           prove to be difficult to model and detail in your project designs. In the previous chapter, you
                           learned about creating and customizing walls. Many of the objects in this chapter depend on
                           walls and curtain walls to define their boundaries, but both groups of object types are system
                           families that utilize a built-up set of layers that are applied to a sketched form. While walls mostly
                           rely on a linear path, floors, ceilings, and roofs rely on a boundary sketch.
                             In this chapter, you’ll learn to:
                             ◆ ◆◆ Understand floor modeling methods

                             ◆ ◆◆ Model various floor finishes
                             ◆ ◆◆ Create ceilings
                             ◆ ◆◆ Understand roof modeling methods
                             ◆ ◆◆ Work with advanced shape editing for floors and roofs

                           Understanding Floor Types

                                                                                                  ®
                                                                                                       ®
                 Certification  Floors are likely to be one of the first sketch-based elements you will encounter in Autodesk  Revit
                  Objective  software. Some families in the default libraries are floor hosted, so you must first have a floor before
                           you’ll be able to place such components. Consequently, floor-hosted components will be deleted if
                           the floor that hosts them is deleted. You can find a more detailed discussion on creating families in
                           Chapter 14, “Designing with the Family Editor,” but for now let’s review the fundamental types of
                           floors that can exist in a project: a floor, a structural floor, a floor by face, and a pad.

                           Modeling a Floor
                           The traditional floor object is a sketch-based element that comprises any number of material
                           layers as defined by the user. The top of the floor object is its reference with respect to the level
                           on which it was created. As such, changes to a floor’s structure will affect its depth down and
                           away from the level. You can start modeling floors with generic types, which contain a single
                           layer, and then change the generic floors to more specific assemblies later in the development
                           of your project. You can use floors in a variety of ways to meet the needs of a specific phase of
                           design. In early phases, for example, you can create a floor type to represent the combined floor,
                           structure, plenum, and ceiling assemblies of a building. Commonly referred to as the sandwich, a
                           sample is shown in Figure 13.1.








          c13.indd   539                                                                             05-05-2014   16:57:07
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