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S tage 1: Understand Problem to Grasp Desirability  ◾  41

3.4.2  Current Journey Example (Figure 3.8)

Figure 3.8  Current journey example.

3.4.2.1  Guidance
Session Lead
Ask the team to write all the steps the user does in his/her journey.

   ◾◾ List the steps the user takes in the context of the problem space.
   ◾◾ For each step, identify touch points, which are systems, resources and

      people that the user relies upon to perform that step.
   ◾◾ Then go through the user’s emotional state of mind while performing

      each step.
   ◾◾ Give red and green voting dots to participants and ask them to high-

      light pain points and moments of truth.
   ◾◾ “Moments of truth” are the points where the user is most susceptible to

      emotional influence.
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