Page 120 - The Art of Learning by Josh Waitzkin_Neat plip book
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This  allowed  a  series  of  subtle  condi tioni ng   exchanges ,  whi ch  fi  lly  erupt ed
                into  a  throw.  If  I  had  really  shoved  the   guy,  he  sur ely  woul d  have  recogni zed

                what I was doing. I  had to operate ben eath hi s radar.
                    This  is  where  Making  Smaller  Circles  and  Slowing  Down  Time  come  into  play.
                When     working     with   highly    skilled   and   mentally   tough    oppo ne nt s,   the
                psychological  game  gets  increasingl y  subt le.  The  bat tle  beco mes  abo ut   readi ng

                breath   patterns   and   blinks   of   the   eye,   playing   in   frames   the   oppo ne nt    is
                unaware     of,   invisible   technical   manipul ation   that    slowly   creates   respo ns e
                patterns.  If  I  understand  a  series  of  movements  more  deepl y,  in  more  frames,
                with  more  detail,  then  I  can  mani pul ate  my  oppo nen t’s  intention  witho ut   hi m

                realizing what happened.
                    Here   is   an   example   of   how   this   might    be   done.   Stand   up   with   your    feet
                shoulder-width      apart.   Put   your   weight    in   your    left   leg.   Now,   imagi ne
                somebody     is   standing   on   your   left   side   and   pus hes    into   your    body    and   up

                through    your   left   arm   with   a   lot   of   force.   How   are   you   go ing   to   keep   your
                balance?  Well,  you  have  to  lift  up  your   right   leg,  go  with  the  moment um ,  and
                then   replant   your   right   foot   a   coupl e   feet   away   and   land—as    if   you   jum pe d
                sideways—no  problem.  Now  put  all  your   weight   in  your   right   leg,  aga in,  feet

                shoulder-width apart.  If someone were to pus h  you  from your  left sho ul de r,  you
                would    have   a   much   bigger   problem   because   your    right    leg   is   stuc k   to   the
                ground. A fundamental principle of maintaining  bal ance  whi le moving  fast (for
                example  while  neutralizing  a  martial  artist’s  thr ow  or  expl osive  pus h)   is  tha t

                your  feet  should  never  cross.  Now  when   you  go   airbo rne,  your   left  foot  ha s  to
                make  the  long  journey  past  your  right   if  you  are  going  to  hav e  any   cha nc e  of
                staying  up.  You’ll  be  all  crossed  up  and  probab ly  crash  into  the  gr ound.  Thi s  is
                a simple idea with huge implications .

                    Much  of  the  Push  Hands  game  takes  pl ace  with  the  two  pl ayers  conne cted
                up   top.   Hands   and   arms   are   subt ly   pr obi ng   for   tension.   If   I   pus h   int o   an
                opponent,  he  will  either  resist  my  force  or  empt y  out   the  attacke d  pa rt  of  hi s
                body,  dodge  the  blow,  and  let  the  aggr ession  pas s  by.  In  either   case,  the re  will

                be   a   subtle   shift   in   weight.   This   is   a   critical   moment.   In   that    bl ur    dur ing
                which  someone  switches  weight  from  one  foot  to  ano ther,  the  receiving  leg  is
                momentarily  stuck.  It  cannot  move.  At  a  high      level,  athl etes  hav e  de velope d
                very   powerful   throws.   If   someone   is   slight ly   off   balance   or   una bl e   to   move

                freely with incoming force,  he will no t be  abl e to catch up  bef ore he is hur tling
                toward    the   ground.   If   I   trigger   a   thr ow   toward   someone’s   right    foot   at   the
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