Page 60 - FULL UCHITORI EBOOK
P. 60

Exp. Points
                                                                                              Ki Energy
         TECHNIQUES            DESCRIPTION                          EFFECTS                                to Buy
                                                                                                USED
                                                                                                            Skill
         Soaring Crane                               Before technique is applied player rolls a 1D6
                                                     Awareness Test verse the target.  If the Player
              Kick        The player assumes the Crane   wins, Target receives –2 to Defense Roll (No
                          position, causing confusion in   bonus applied for failed Awareness Tests).
                          an opponent, then leaps into   Technique Range= Player jump MOV        50         N/A
                          action administering a devas-
                          tating flying kick.        GM NOTE: This technique qualifies as a
                                                     Power Attack.  Damage should be calculated
                                                     to reflect.
         Name: Tosa Police Officer                              Name: Tailor

         Attributes:                  Belt Level: Brown Belt    Attributes:                   Belt Level: White Belt
          HEA  CAR  PhB  MOV  AWA  DEF  STR  STA  STE
                                                                 HEA  CAR  PhB  MOV  AWA  DEF  STR  STA  STE
           103   5     3     1     1     4    4     4    3
                                                                  118    4    4     3     3     1     1    2    3
         Techniques:              Ki Energy: 300

         -Attack Heights High      -Striking Tech: Rising Punch   Techniques:            Ki Energy: 10

         -Attack Heights: Medium   -Non-Proj Weapon Tech:       -Striking Tech: Jab   -Special Tech: Spin
                                   Proper Grip VII
         -Attack Heights: Low
                                   -Non-Proj Weapon Tech: Ver-
         -Kicking Tech: Front Snap   tical Strike               Name: Mirishiari Chikitoka

         -Special Tech: Jump       -Kicking Tech: Flying Side   Attributes:                   Belt Level: Blue Belt

           -Striking Tech: Jab                                   HEA  CAR  PhB  MOV  AWA  DEF  STR  STA  STE
                                   -Standing Grapple Tech: Back
           -Striking Tech: Straight                               112    6    4     3     1     1     4    4    1
                                   -Non-Proj Weapon Tech: Hori-
           Punch
                                   zontal Strike                Techniques:              Ki Energy: 150
           -Kicking Tech: Front Trust
                                   -Def. Non-Proj Weapon Tech:     -Attack Heights High   -Kicking Tech: Side Thrust


         -Special Tech: Spin       Dishonorable Things I        -Attack Heights: Medium   -Special Tech: Lock Picking I


         -Kicking Tech:  Side Snap   -Kicking Tech: Tornado Kick   -Attack Heights: Low   -Non-Proj Weapon Tech:

         -Non-Proj Weapon Tech:    -Choke Tech: Rear Naked      -Kicking Tech: Front Snap   Proper Grip III

         Proper Grip II
                                   -Def. Non-Proj Weapon Tech:   -Special Tech: Jump      -Striking Tech: Knife Hand
         -Striking Tech: Hook Punch   Dishonorable Things III
                                                                                          -Kicking Tech: Hook Kick
         -Kicking Tech: Side Thrust   -Striking Tech: Downward     -Striking Tech: Jab
                                                                  -Striking Tech: Straight     -Non-Proj Weapon Tech:
         -Special Tech: Lock Picking I   Roundhouse             Punch                     Proper Grip V

                                   -Basic Non-Proj Weapon
           -Non-Proj Weapon Tech:                                 -Kicking Tech: Front Trust   -Striking Tech: Rising Punch
         Proper Grip III           Tech: Thrust                                           -Non-Proj Weapon Tech:


                                   -Def. Non-Proj Weapon Tech:   -Special Tech: Spin
           -Striking Tech: Knife Hand                                                     Proper Grip VII

                                   Dishonorable Things V        -Kicking Tech:  Side Snap
           -Kicking Tech: Hook Kick                                                       -Non-Proj Weapon Tech: Ver-
                                   -Special Tech: Escape        -Non-Proj Weapon Tech:    tical Strike

         -Non-Proj Weapon Tech:                                 Proper Grip II
           Proper Grip V           -Basic Non-Proj Weapon                                 -Kicking Tech: Tornado Kick

                                   Tech: Diagonal Strike        -Striking Tech: Hook Punch
                                                                                          -Choke Tech: Rear Naked
         Weapon: Basic Katana
                                                                Weapon: Basic Katana
         Weight    AtP    Rng     LiE     Mas    Vel    CoA     Weight    AtP    Rng     LiE     Mas    Vel    CoA
            1      20       1      15      1      2      1         1      20       1      50      1      2      1
         Status Effect: 1D4 Odds & Evens Bleeding Roll          Status Effect: 1D4 Odds & Evens Bleeding Roll

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