Page 60 - FULL UCHITORI EBOOK
P. 60
Exp. Points
Ki Energy
TECHNIQUES DESCRIPTION EFFECTS to Buy
USED
Skill
Soaring Crane Before technique is applied player rolls a 1D6
Awareness Test verse the target. If the Player
Kick The player assumes the Crane wins, Target receives –2 to Defense Roll (No
position, causing confusion in bonus applied for failed Awareness Tests).
an opponent, then leaps into Technique Range= Player jump MOV 50 N/A
action administering a devas-
tating flying kick. GM NOTE: This technique qualifies as a
Power Attack. Damage should be calculated
to reflect.
Name: Tosa Police Officer Name: Tailor
Attributes: Belt Level: Brown Belt Attributes: Belt Level: White Belt
HEA CAR PhB MOV AWA DEF STR STA STE
HEA CAR PhB MOV AWA DEF STR STA STE
103 5 3 1 1 4 4 4 3
118 4 4 3 3 1 1 2 3
Techniques: Ki Energy: 300
-Attack Heights High -Striking Tech: Rising Punch Techniques: Ki Energy: 10
-Attack Heights: Medium -Non-Proj Weapon Tech: -Striking Tech: Jab -Special Tech: Spin
Proper Grip VII
-Attack Heights: Low
-Non-Proj Weapon Tech: Ver-
-Kicking Tech: Front Snap tical Strike Name: Mirishiari Chikitoka
-Special Tech: Jump -Kicking Tech: Flying Side Attributes: Belt Level: Blue Belt
-Striking Tech: Jab HEA CAR PhB MOV AWA DEF STR STA STE
-Standing Grapple Tech: Back
-Striking Tech: Straight 112 6 4 3 1 1 4 4 1
-Non-Proj Weapon Tech: Hori-
Punch
zontal Strike Techniques: Ki Energy: 150
-Kicking Tech: Front Trust
-Def. Non-Proj Weapon Tech: -Attack Heights High -Kicking Tech: Side Thrust
-Special Tech: Spin Dishonorable Things I -Attack Heights: Medium -Special Tech: Lock Picking I
-Kicking Tech: Side Snap -Kicking Tech: Tornado Kick -Attack Heights: Low -Non-Proj Weapon Tech:
-Non-Proj Weapon Tech: -Choke Tech: Rear Naked -Kicking Tech: Front Snap Proper Grip III
Proper Grip II
-Def. Non-Proj Weapon Tech: -Special Tech: Jump -Striking Tech: Knife Hand
-Striking Tech: Hook Punch Dishonorable Things III
-Kicking Tech: Hook Kick
-Kicking Tech: Side Thrust -Striking Tech: Downward -Striking Tech: Jab
-Striking Tech: Straight -Non-Proj Weapon Tech:
-Special Tech: Lock Picking I Roundhouse Punch Proper Grip V
-Basic Non-Proj Weapon
-Non-Proj Weapon Tech: -Kicking Tech: Front Trust -Striking Tech: Rising Punch
Proper Grip III Tech: Thrust -Non-Proj Weapon Tech:
-Def. Non-Proj Weapon Tech: -Special Tech: Spin
-Striking Tech: Knife Hand Proper Grip VII
Dishonorable Things V -Kicking Tech: Side Snap
-Kicking Tech: Hook Kick -Non-Proj Weapon Tech: Ver-
-Special Tech: Escape -Non-Proj Weapon Tech: tical Strike
-Non-Proj Weapon Tech: Proper Grip II
Proper Grip V -Basic Non-Proj Weapon -Kicking Tech: Tornado Kick
Tech: Diagonal Strike -Striking Tech: Hook Punch
-Choke Tech: Rear Naked
Weapon: Basic Katana
Weapon: Basic Katana
Weight AtP Rng LiE Mas Vel CoA Weight AtP Rng LiE Mas Vel CoA
1 20 1 15 1 2 1 1 20 1 50 1 2 1
Status Effect: 1D4 Odds & Evens Bleeding Roll Status Effect: 1D4 Odds & Evens Bleeding Roll
58