Page 48 - FULL SANZO EBOOK
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NAME: Gang Lord Body Guard/Cart Driver                  NAME: Ganglord
         ATTRIBUTES:           Belt Level: 2nd Degree Black      ATTRIBUTES:           Belt Level: 2nd Degree Black
                                                                 HEA  CAR  PhB  MOV  AWA  DEF  STR  STA  STE
          HEA  CAR  PhB  MOV  AWA  DEF  STR  STA  STE
                                                                  109    7    1     2     4      2    1    2     2
           109    7    1     2     4     2     1    2    2

         TECHNIQUES:                  KI ENERGY: 690            TECHNIQUES:                  KI ENERGY: 690

         -Attack Heights: Low      -Grapple Tech: Mount         -Attack Heights: Low       -Non-Proj Tech: Adv.
         -Attack Heights: Medium   Grnd Pos.: Top               -Attack Heights: Medium    Strike to Neck
                                                                                           -Grapple Tech: Mount
         -Attack Heights: High     -Grapple Tech: Guard         -Attack Heights: High      Grnd Pos.: Top
                                   Pos: bottom Full
         -Special Tech: Jump       -Non-Proj Tech: Adv.         -Special Tech: Jump        -Grapple Tech: Guard
         -Non-Proj Tech: Proper    Thrust to Neck               -Non-Proj Tech: Proper     Pos: bottom Full
         Grip I                    -Non-Proj Tech: Adv.          Grip I                    -Non-Proj Tech: Adv.
         -Non-Proj Tech: Proper    Firm Grip I                  -Non-Proj Tech: Proper     Thrust to Neck
         Grip III                  -Grapple Tech: Leg Joint      Grip III                  -Non-Proj Tech: Adv.
         -Striking Tech: Jab       Lock: Knee Bar               -Striking Tech: Jab        Firm Grip I
                                                                                           -Grapple Tech: Leg Joint
         -Striking Tech: Straight   -Grapple Tech: Arm Joint    -Striking Tech: Straight   Lock: Knee Bar
                                   Lock: Arm Bar
         Punch                     Striking Tech: Mountain       Punch                     -Grapple Tech: Arm Joint
         -Projectile: Body Pos.    Punch                        -Projectile: Body Pos.     Lock: Arm Bar
         -Projectile: Overdraw I   -Striking Tech: Vertical     -Projectile: Overdraw I    Striking Tech: Mountain
         -Standing Grapple Tech: Side   Punch                   -Standing Grapple Tech: Side   Punch
         -Standing Grapple Tech: Back   -Striking Tech: Spear   -Standing Grapple Tech: Back   -Striking Tech: Vertical
                                                                                           Punch
                                   Hand
         -Non-Proj Tech: Basic     -Striking Tech: Back Jab     -Non-Proj Tech: Basic      -Striking Tech: Spear
         Vertical Strike           Elbow                         Vertical Strike           Hand
         -Non-Proj Tech: Basic     -Grappling Tech: Choke       -Non-Proj Tech: Basic      -Striking Tech: Back Jab
         Horizontal Strike         Rear Naked                    Horizontal Strike         Elbow
         -Projectile: Sure Shot I   -Grappling Tech: Arm        -Projectile: Sure Shot I   -Grappling Tech: Choke
         -Projectile: Overdraw II   Joint Lock: Shoulder Lock   -Projectile: Overdraw II   Rear Naked
         -Projectile: Sure Shot II   -Non-Proj Tech: Feint:     -Projectile: Sure Shot II   -Grappling Tech: Arm
                                                                                           Joint Lock: Shoulder Lock
                                   Draining Strike
         -Projectile: Overdraw III                              -Projectile: Overdraw III   -Non-Proj Tech: Feint:
         -Non-Proj Tech: Def.       -Non-Proj Tech: Counter:    -Non-Proj Tech: Def.       Draining Strike
                                   Side Step  Strike
         Parry                     -Grapple Tech: Arm Joint     Parry                      -Non-Proj Tech: Counter:
         -Non-Proj Tech: Def.      Lock: Dislocate              -Non-Proj Tech: Def.       Side Step  Strike
         Clash I                   -Grapple Tech: Choke         Clash I                    -Grapple Tech: Arm Joint
         -Projectile: Sure Shot III   Triangle                  -Projectile: Sure Shot III   Lock: Dislocate
         -Project: Long Shot I                                  -Project: Long Shot I      -Grapple Tech: Choke
         -Non-Proj Tech: Def.                                   -Non-Proj Tech: Def.       Triangle
         Disarm I                                               Disarm I
         -Non-Proj Tech: Adv.
         Strike to Neck                                         Main Weapon: Houkaheki No Otsuchi
         Main Weapon: Basic Katana                               Wgt    AtP  Rng  LiE  Mas  Vel  CoA

          Wgt    AtP  Rng  LiE  Mas  Vel  CoA                      2     15    1    30    3    2     3

           1     20     1    15   1     2    1                  Status Effect: Create a wall of fire.  Fire wall is equivalent to
                                                                the character’s Throwing Range in height, and 15ft wide and
         Status Effect: 1D4 Odds & Evens roll for bleeding
                                                                will continue to burn for 1D12 melee rounds.


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