Page 48 - FULL SANZO EBOOK
P. 48
NAME: Gang Lord Body Guard/Cart Driver NAME: Ganglord
ATTRIBUTES: Belt Level: 2nd Degree Black ATTRIBUTES: Belt Level: 2nd Degree Black
HEA CAR PhB MOV AWA DEF STR STA STE
HEA CAR PhB MOV AWA DEF STR STA STE
109 7 1 2 4 2 1 2 2
109 7 1 2 4 2 1 2 2
TECHNIQUES: KI ENERGY: 690 TECHNIQUES: KI ENERGY: 690
-Attack Heights: Low -Grapple Tech: Mount -Attack Heights: Low -Non-Proj Tech: Adv.
-Attack Heights: Medium Grnd Pos.: Top -Attack Heights: Medium Strike to Neck
-Grapple Tech: Mount
-Attack Heights: High -Grapple Tech: Guard -Attack Heights: High Grnd Pos.: Top
Pos: bottom Full
-Special Tech: Jump -Non-Proj Tech: Adv. -Special Tech: Jump -Grapple Tech: Guard
-Non-Proj Tech: Proper Thrust to Neck -Non-Proj Tech: Proper Pos: bottom Full
Grip I -Non-Proj Tech: Adv. Grip I -Non-Proj Tech: Adv.
-Non-Proj Tech: Proper Firm Grip I -Non-Proj Tech: Proper Thrust to Neck
Grip III -Grapple Tech: Leg Joint Grip III -Non-Proj Tech: Adv.
-Striking Tech: Jab Lock: Knee Bar -Striking Tech: Jab Firm Grip I
-Grapple Tech: Leg Joint
-Striking Tech: Straight -Grapple Tech: Arm Joint -Striking Tech: Straight Lock: Knee Bar
Lock: Arm Bar
Punch Striking Tech: Mountain Punch -Grapple Tech: Arm Joint
-Projectile: Body Pos. Punch -Projectile: Body Pos. Lock: Arm Bar
-Projectile: Overdraw I -Striking Tech: Vertical -Projectile: Overdraw I Striking Tech: Mountain
-Standing Grapple Tech: Side Punch -Standing Grapple Tech: Side Punch
-Standing Grapple Tech: Back -Striking Tech: Spear -Standing Grapple Tech: Back -Striking Tech: Vertical
Punch
Hand
-Non-Proj Tech: Basic -Striking Tech: Back Jab -Non-Proj Tech: Basic -Striking Tech: Spear
Vertical Strike Elbow Vertical Strike Hand
-Non-Proj Tech: Basic -Grappling Tech: Choke -Non-Proj Tech: Basic -Striking Tech: Back Jab
Horizontal Strike Rear Naked Horizontal Strike Elbow
-Projectile: Sure Shot I -Grappling Tech: Arm -Projectile: Sure Shot I -Grappling Tech: Choke
-Projectile: Overdraw II Joint Lock: Shoulder Lock -Projectile: Overdraw II Rear Naked
-Projectile: Sure Shot II -Non-Proj Tech: Feint: -Projectile: Sure Shot II -Grappling Tech: Arm
Joint Lock: Shoulder Lock
Draining Strike
-Projectile: Overdraw III -Projectile: Overdraw III -Non-Proj Tech: Feint:
-Non-Proj Tech: Def. -Non-Proj Tech: Counter: -Non-Proj Tech: Def. Draining Strike
Side Step Strike
Parry -Grapple Tech: Arm Joint Parry -Non-Proj Tech: Counter:
-Non-Proj Tech: Def. Lock: Dislocate -Non-Proj Tech: Def. Side Step Strike
Clash I -Grapple Tech: Choke Clash I -Grapple Tech: Arm Joint
-Projectile: Sure Shot III Triangle -Projectile: Sure Shot III Lock: Dislocate
-Project: Long Shot I -Project: Long Shot I -Grapple Tech: Choke
-Non-Proj Tech: Def. -Non-Proj Tech: Def. Triangle
Disarm I Disarm I
-Non-Proj Tech: Adv.
Strike to Neck Main Weapon: Houkaheki No Otsuchi
Main Weapon: Basic Katana Wgt AtP Rng LiE Mas Vel CoA
Wgt AtP Rng LiE Mas Vel CoA 2 15 1 30 3 2 3
1 20 1 15 1 2 1 Status Effect: Create a wall of fire. Fire wall is equivalent to
the character’s Throwing Range in height, and 15ft wide and
Status Effect: 1D4 Odds & Evens roll for bleeding
will continue to burn for 1D12 melee rounds.
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