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achievements and encourage progress.
                  5.      Test and refine video tutorials with gamified elements based on feedback
           and observations.
                  These practical exercises aim to provide students with hands-on experience in
           creating and utilizing video tutorials with gamified elements, fostering engagement,
           interactivity, and effective language learning.


                   End of         Organization of            Self-evaluation                              Ass
               lesson      self-assessment of                                                       essment

                           students                          «Game goal»                             sheets
                                                             Description: a
                                  Organization of     universal technique-game
                           feedback                   aimed at activating the
                                                      mental activity of students
                                                      in the classroom. Allows
                                                      you to include a large
                                                      number of monotonous
                                                      examples or tasks in the
                                                      game shell.
                                                             Forms: learning
                                                      skills; ability to work in a
                                                      team; the ability to listen
                                                      and hear each other.
                                                             It is proposed in the
                                                      form of a game to a team or
                                                      a group of students to
                                                      perform a number of similar
                                                      tasks for speed and
                                                      correctness.
                                                             Example 1. Imagine
                                                      that you work as an editor
                                                      of a newspaper and are
                                                      responsible for the release
                                                      of the next issue, and errors
                                                      have crept into the text -
                                                      find and correct them.
                                                             Example 2. On the
                                                      board are written examples
                                                      in three columns according
                                                      to the number of commands
                                                      . The first participant from
                                                      the team comes out and
                                                      solves the first example,
                                                      then the second participant
                                                      comes out and so on. The
                                                      team that completes the task
                                                      faster and more correctly
                                                      wins.


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