Page 124 - TEACHING MEDIA 101
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                            The  interactive  concept  in  learning  is  most  closely  related  to
                        computer-based  media.  Interaction  in  a  computer-based  teaching

                        environment generally follows three elements, namely: (1) customizable
                        instructional  sequences,  (2)  student  answers/responses  or  work,  and  (3)
                        customizable feedback. To engage higher-order thinking skills, the tasks

                        presented  through  this  medium  must  be  able  to  allow  and  account  for
                        more than one correct answer, creativity, and differences in solving caused

                        by students' inhomogeneous prior knowledge. To improve the interactive
                        capabilities of computer-based media, several things need to be considered
                        in developing the press:

                             1)  Consider  using  a  problem-centred  design,  case  study,  or
                                simulation  in  which  students  are  mentally  engaged  with  the

                                presentation.  Programs  like  this  begin  by  stimulating  and
                                engaging students' minds actively.
                             2)  Make  a  brief  instructional  presentation,  then  ask  students  to

                                process or think about the information presented.
                             3)  Provide opportunities to interact at least every 3 or 4 screens, or
                                every minute or two.

                             4)  Consider a design in which students are not given information in
                                a  linear  form,  but  try  to  find  information  through  active
                                exploration in an electronic environment.

                             5)  Consider allowing students to connect with other computer users
                                through models or electronic information boards. Students may

                                be asked to share creative writing, problem-solving, or decision-
                                making with other students in remote locations.
                             6)  Do  not  force  interaction,  for  example,  avoid  questions  that

                                simply want to get students' answers.
                         f.  Telematics Media

                            Often  associated  as  the  latest  product  of  technological  civilization
                         which will eventually replace television.
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