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c. Interactive Media
Interactive learning media can be repeated. However, some media
are often played once by the audience or learners because they feel that
such is enough. For the media to have a high repetition value (in the
sense that the audience does not get bored quickly), it is necessary to
add creativity in delivering diverse materials and visualizations. With
the existence of multimedia or interactive learning media, interactivity
can be characterized. The level of interactivity will determine how
often the learners are involved in running the program. The
involvement of students in learning is expected to increase student
learning motivation. Multimedia interactive learning is a learning
program that contains a combination of text, images, graphics, sound,
video, animation, and simulation in an integrated and synergistic
manner with the help of computer devices or the like to achieve the
specific learning objectives where users can actively interact with the
program.
Interactiveness in interactive multimedia is the flexibility of the
user (operator/user) in controlling the media and the ability of the
media to respond to inputs provided by the user. Inter-activities in
interactive multimedia are divided into 2, namely mental interactivity
and physical interactivity. Cognitive interactivity is when the user tries
to understand the material by capturing the information displayed,
processing it, and storing it in the brain. While physical interactivity in
interactive multimedia is the involvement of physical activities from
users to provide interaction with the media. Physical interactivity
varies from the simplest to the most complex. Simple interactivity,
such as pressing the keyboard or clicking a button with the mouse or
touching the screen to move pages or entering answers from an
exercise given by the application. Complex interactivity is, for
example, an activity in a simple simulation where the user can change