Page 145 - COVID-19: The Great Reset
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2.2. Industry reset



                     As  a  result  of  the  lockdowns,  the  pandemic  had  immediate
                effect on every possible industry around the world. This impact is
                ongoing and will continue to be felt in the coming years. As global
                supply  chains  are  reconfigured,  as  consumer  demands  change,

                as governments intervene more, as market conditions evolve and
                as technology disrupts, companies will be forced to continuously
                adapt and reinvent themselves. The purpose of this section is not
                to  offer  a  precise  account  of  how  each  particular  industry  might

                evolve,  but  rather  to  illustrate  with  impressionist  brush  strokes
                how  some  of  the  main  features  and  trends  associated  with  the
                pandemic will impact specific industries.


                     2.2.1. Social interaction and de-densification

                     Effects on travel and tourism, hospitality, entertainment, retail,
                aerospace and even the automotive industry


                     The ways in which consumers interact with each other as well

                as what and how they consume have been significantly affected
                by  the  pandemic.  Consequently,  the  ensuing  reset  in  different
                industries will vary fundamentally depending on the nature of the
                economic  transaction  involved.  In  those  industries  where
                consumers  transact  socially  and  in  person,  the  first  months  and

                possibly years of the post-pandemic era will be much tougher than
                for  those  where  the  transaction  can  be  at  a  greater  physical
                distance or even virtual. In modern economies, a large amount of

                what we consume happens through social interaction: travel and
                vacations,  bars  and  restaurants,  sporting  events  and  retail,
                cinemas  and  theatres,  concerts  and  festivals,  conventions  and
                conferences,  museums  and  libraries,  education:  they  all
                correspond  to  social  forms  of  consumption  that  represent  a

                significant  portion  of  total  economic  activity  and  employment
                (services  represent  about  80%  of  total  jobs  in  the  US,  most  of
                which are “social” by nature). They cannot take place in the virtual

                world or, when they can, only in a truncated and often suboptimal
                form  (like  a  live  orchestra  performance  on  a  screen).  Industries
                that have social interaction at their core have been hit the hardest




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