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KLASIFIKASI INDUSTRI KREATIF


                       Ada beberapa klasifikasi industri kreatif. Menurut UNDP dan UNCTAD (2008: 18),

               dapat dilihat dari model sektor-sektor kreatif sebagai berikut:


                        Sistem Klasifikasi untuk Industri Kreatif dilihat dari Macam-Macam Model

                UK DCMS model:  Symbolic texts model:               Concentric  circles  WIPO  copyright

                    Advertising      Core cultural industries      model:               model:

                    Architecture        Advertising               Core creative arts  Core      copyright

                    Art        and      Film                         Literature       industries
                     antiques            Internet                     Music               Advertising

                     market              Music                        Performing          Collecting
                    Crafts              Publishing                     arts                 societies

                    Design              Television          and      Visual arts         Film       and

                    Fashion               computer                 Other         core        video

                    Film       and      Video  and  computer      cultural industries     Music
                     video                 games                       Film                Performing

                    Music            Peripheral         cultural      Museums  and          arts
                    Performing       industries                         libraries          Publishing

                     arts                Creatives arts            Wider     cultural      Software

                    Publishing       Borderline         cultural  industrues               Television
                    Software         industries                       Heritage              and radio

                    Television          Consumen electronics           servies            Visual     and

                     and radio           Fashion                      Publishing            graphic art
                    Video      and      Software                     Sound             Interdependent

                     computer            Sport                          recording        copyright
                     games                                             Television        industries

                                                                         and radio          Blank

                                                                       Video      and        recording
                                                                         computer             material

                                                                         games              Consumer
                                                                    Related industries        electronics

                                                                       Advertising         Musical




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