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Part X: Dynamic Animation
Summary
Space Warps are useful for adding forces and effects to objects in the scene. Max has several different types
of Space Warps, and most of them can be applied only to certain object types. In this chapter, you learned
the following:
l How to create Space Warps
l How to bind Space Warps to objects
l How to use all the various Space Warps in several subcategories
l How to combine Space Warps with particle systems to shatter glass and explode a planet
You can have Max dynamically compute all the animation frames in a scene using the physics-based reactor
engine, which is covered in the next chapter.
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