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Simulating
                                     Physics-Based
                                     Motion with reactor                                                     CHAPTER







                                             hen you speak of reactor in Max, you really are speaking of physics.
                                             Physics is one of the coolest arms of science because it deals with the   IN THIS CHAPTER
                                     Wscience of matter and energy and includes laws that govern the
                                     motions and interactions between objects. For animators, this is great news   Exploring the reactor utility
                                     because what you are trying to do is to animate the motions and interactions   Learning to use collections
                                     between objects.
                                                                                                    Applying reactor modifiers
                                     So, should all animators study physics? The answer is absolutely. Understanding
                                     these laws through study and experience will sharpen your animating skills. But   Assigning object properties
                                     you can also take advantage of the work that other animators have done in under-
                                     standing the laws of physics and turning them into a product that ships with Max.   Working with reactor objects
                                     The other animators are a group called Havok, and the product is reactor.
                                                                                                    Previewing animations
                                     The Havok physics engine included in Max is the same engine commonly used in
                                     games to simulate game-world physics such as the reactions in Value’s Half Life 2.
                                     Using reactor, you can simulate many physical properties and automatically cap-
                                     ture keyframes as the objects interact. It’s like getting a physics degree for free.
                                     The reactor menu includes everything you need to access the reactor physics
                                     simulation engine. With reactor, you can define objects as rigid bodies like chairs
                                     or bowling balls or as soft bodies like stuffed animals. You can also define spe-
                                     cialized objects, including cloth and rope.
                                     After physical properties are defined, you can define physical forces to act on
                                     these objects and simulate the resulting animation. Not only does reactor make
                                     difficult physical motions realistic, but it also is fun to play with.


                                     Understanding Dynamics

                                     Dynamics is a branch of physics that deals with forces and the motions they cause,
                                     and regardless of your experience in school, physics is your friend—especially in
                                     the world of 3D. Dynamics in Max can automate the creation of animation keys by
                                     calculating the position, rotation, and collisions between objects based on physics
                                     equations.

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