Page 1182 - Kitab3DsMax
P. 1182

Part XI: Advanced Lighting and Rendering
                                             To create a disco ball effect using caustic photons, follow these steps:
                                                 1. Open the Disco ball.max file from the Chap 47 directory on the DVD.
                                                     This file includes a simple room.

                                                 2. Open the Render Scene dialog box (F10), and switch the Production Renderer in the Assign
                                                    Renderer rollout of the Common panel to the mental ray renderer.
                                                 3. Select Create ➪ Standard Primitives ➪ Sphere, and click in the Top viewport to create a sphere
                                                    positioned toward the top of the room.
                                                 4. Press the M key to open the Slate Material Editor, double-click on the Standard material in the
                                                    Material/Map Browser, and then double-click on the Raytrace map type in the Material/Map
                                                    Browser. Then drag on the output socket for the Raytrace map, drop on the Reflection parameter
                                                    and select the Instance option in the Copy Map dialog box that appears. Then enable the Faceted
                                                    option in the Shader Basic Parameters rollout; set the Opacity to 50, the Specular Level to 95, and
                                                    the Glossiness to 30; and drag the standard material’s output socket to the sphere object.
                                                 5. Select Create Lights ➪ Standard Lights ➪ mr Area Omni, and click in the Top viewport to create
                                                    four lights that surround the sphere object. From the main menu, select the Tools ➪ Light Lister
                                                    option where you can quickly change the Multiplier value for each of the lights to 0.3. Then,
                                                    using the Move tool, offset each light vertically from the others.
                                                 6. Select and right-click on each of the lights and open the Object Properties dialog box from the
                                                    pop-up quadmenu. Open the mental ray panel in the Object Properties dialog box and enable the
                                                    Generate Caustics option for each light.
                                                 7. Open the Render Scene dialog box (F10). In the Indirect Illumination panel, locate the Caustics
                                                    section. Enable the Caustics option, set the Multiplier to 10, enable the Maximum Sampling
                                                    Radius option, and set the Maximum Sampling Radius value to 1.0. At the bottom or the Caustics
                                                    and Global Illumination (GI) rollout, enable the All Objects Generate and Receive GI & Caustics
                                                    option. Then click the Render button.
                                      Note
                                      If the caustics aren’t visible, make sure the Use Advanced Lighting option in the Render Setup dialog box is enabled. n
                                             Figure 47.7 shows the resulting disco scene with thousands of lights visible on the walls.

                                             Enabling caustics and global illumination for objects
                                             Another “gotcha” when dealing with caustics and global illumination is that each object can be specified to
                                             generate and/or receive caustics and global illumination. These settings are found in the mental ray panel of
                                             the Object Properties dialog box, shown in Figure 47.8. This dialog box can be opened using the Edit ➪
                                             Properties menu command. If your scene isn’t generating caustics and you can’t figure out why, check this
                                             dialog box, because the Generate Caustics option is disabled by default. There is also an option to exclude
                                             the object from caustics and from GI.

                                             The mental ray panel in the Object Properties dialog box also includes settings so that you can configure
                                             how the object is treated during the Final Gather pass. Using the Return Black or Pass Through options,
                                             you can make the object unshaded or invisible to the final gather.









                                      1134
   1177   1178   1179   1180   1181   1182   1183   1184   1185   1186   1187