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Part XI: Advanced Lighting and Rendering
                                      Tip
                                      The Indirect Illumination panel of the Render Scene dialog box includes an option that can be used to cause All
                                      Objects to Generate and Receive Caustics and GI. Enabling this option enables these options for all objects
                                      regardless of their Object Properties settings. n
                                             Controlling Indirect Illumination
                                             In addition to the light settings, you can set many of the properties that control how caustics, global illumi-
                                             nation, and Final Gather are computed in two rollouts of the Indirect Illumination panel of the Render
                                             Scene dialog box, shown in Figure 47.9. These two rollouts are the Final Gather rollout and the Caustics
                                             and Global Illumination (GI) rollout.
                                        FIGURE 47.9
                                      The Indirect Illumination panel includes settings for caustics, GI, and Final Gather.





















                                             The Final Gather rollout is split into two parts. The top part features a set of Basic settings with several
                                             Presets that take the guesswork out of the settings. Simply choose one of the presets from the drop-down
                                             list, and all the key settings are automatically made for you. The preset options include Draft, Low,
                                             Medium, High, and Very High. The Multiplier and color swatch changes the intensity and color of the indi-
                                             rect light. The Weight value sets how much indirect light affects the Final Gather solution.
                                             For caustics and for global illumination, the Maximum Number of Photons per Sample value determines
                                             how the caustic photons are blended. A higher value results in more blending and softer edges. The
                                             Maximum Sampling Radius value sets the size of each photon. This value is set automatically depending on
                                             the size of the scene. However, you can enable the Radius value and enter a new value manually.
                                             The Volumes setting is used by Volume material shaders to set the photon’s size. The Trace Depth settings
                                             determine the maximum number of reflections and refractions that a photon can take before it is ignored.






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