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Part VII: Advanced Materials
FIGURE 32.9
The position of the covered wagon’s texture map has been set using the Unwrap UVW modifier.
Rendering UV templates
After all the UV coordinates are mapped onto a model, you can paint the desired textures in an external
paint program like Photoshop and load the texture back into the Edit UVWs window, where they can be
aligned to the correct UVs. Using the Tools ➪ Render UVs menu command, you can create a template that
can be saved and loaded into Photoshop, showing you exactly where the UV boundaries are.
The Tools ➪ Render UVW Template menu command opens the Render UVs dialog box, shown in Figure
32.10. This dialog box lets you set the template’s dimensions, set the template’s Fill and Edges colors, and
show overlaps and seams. The Fill mode can be set to None, Solid, Normals, and Shaded, providing more
information about the object.
Clicking the Render UV Template button renders the template into the Render Frame Buffer window where
it can be saved to the needed image format. Then within Photoshop, you can make the template layer a
background layer that you can turn on and off to show the lines that you need to stay within when creating
a texture.
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