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Part VII: Advanced Materials
                                        FIGURE 32.9
                                      The position of the covered wagon’s texture map has been set using the Unwrap UVW modifier.






















                                             Rendering UV templates
                                             After all the UV coordinates are mapped onto a model, you can paint the desired textures in an external
                                             paint program like Photoshop and load the texture back into the Edit UVWs window, where they can be
                                             aligned to the correct UVs. Using the Tools ➪ Render UVs menu command, you can create a template that
                                             can be saved and loaded into Photoshop, showing you exactly where the UV boundaries are.
                                             The Tools ➪ Render UVW Template menu command opens the Render UVs dialog box, shown in Figure
                                             32.10. This dialog box lets you set the template’s dimensions, set the template’s Fill and Edges colors, and
                                             show overlaps and seams. The Fill mode can be set to None, Solid, Normals, and Shaded, providing more
                                             information about the object.
                                             Clicking the Render UV Template button renders the template into the Render Frame Buffer window where
                                             it can be saved to the needed image format. Then within Photoshop, you can make the template layer a
                                             background layer that you can turn on and off to show the lines that you need to stay within when creating
                                             a texture.











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