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Part VII: Advanced Materials
                                        FIGURE 32.7
                                      In the Unwrap Options dialog box, you can set the preferences for the Edit UVWs dialog box.





















                                                 2. With the covered section selected, choose Modifiers ➪ UV Coordinates ➪ Unwrap UVW. In the
                                                    Parameters rollout, click the Edit button.
                                                     The Edit UVWs interface opens. In the Modifier Stack, select the Face subobject mode.
                                                 3. In the Edit UVWs interface, choose Mapping ➪ Normal Mapping. In the Normal Mapping dialog
                                                    box, select the Left/Right Mapping option from the drop-down list and click OK.
                                                     The left and right views of the wagon’s top are displayed in the Edit UVWs interface.
                                                 4. From the drop-down list at the top of the interface, select the Pick Texture option. The Material/
                                                    Map Browser opens. Double-click on the Bitmap option, and select the Oregon or bust.tif image
                                                    from the Chap 32 directory on the DVD.
                                                     The texture appears in the window.
                                                 5. Drag the mouse over all the faces for the lower half of the wagon’s cover, and select the
                                                    Tools ➪ Flip Horizontal menu command to flip the UVs so they match the top unselected UVs.
                                                    Then drag and place the selected UVs on top of the unselected ones.
                                                     By matching these two UV sections together, you can apply the same texture to both sides of the
                                                    covering.
                                                 6. Then select all the UV faces, and with the Move tool, drag them to the center of the Edit UVWs
                                                    window. Click and hold over the Scale tool, and select the Vertical Scale tool. Then drag in the
                                                    window to vertically scale the vertices until they fit over the texture. Then horizontally scale the




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