Page 843 - Kitab3DsMax
P. 843

Description
                                       Buttons
                                                                                         Scales the selected vertices when dragged.
                                                             Scale, Scale Horizontal, Scale
                                                             Vertical
                                                             Freeform Mode
                                                                                         Displays a gizmo that you can use to
                                                                                         transform the subobject selection.
                                                             Mirror Horizontal, Mirror Vertical,
                                                                                         Mirrors or flips the selected vertices about the
                                                                                         center of the selection.
                                                             Flip Horizontal, Flip Vertical
                                                             Name Chapter 32: Unwrapping UVs and Mapping Textures
                                                             Show Map                    Toggles the display of the map in the dialog
                                                                                         box.
                                                             Coordinates                 Displays the vertices for the UV, UW, and
                                                                                         WU axes.
                                                             Pick Texture drop-down list  Displays a drop-down list of all the maps
                                                                                         applied to this object. You can display new
                                                                                         maps by using the Pick Texture option.
                                                             Absolute/Relative Toggle    Lets you enter U, V, and W values as absolute
                                                                                         values or relative offsets.
                                                             U, V, W values              Displays the coordinates of the selected
                                                                                         vertex. You can use these values to move a
                                                                                         vertex.
                                                             Lock Selected Vertices      Locks the selected vertices and prevents
                                                                                         additional vertices from being selected.
                                                             Filter Selected Faces       Displays vertices for only the selected faces.
                                                             All IDs drop-down list      Filters selected material IDs.
                                             The buttons in the lower-right corner of the Edit UVWs dialog box work just like the Viewport Navigation
                                             buttons described in earlier chapters, including buttons to snap to grid and snap to pixel. You also can nav-
                                             igate about the Edit UVW window using the scroll wheel to zoom in and out of the window and dragging
                                             the scroll wheel to pan the view.
                                             Within the Pick Texture drop-down list is a Checker Pattern option. This option applies a checker map to
                                             the mesh without having to assign a material. The checker pattern makes easy work of looking for stretch-
                                             ing on the model.
                                             Using the Options panel
                                             Many of the commands found in the menus also can be found in the Options panel at the bottom of the
                                             interface. You can expand these controls by clicking the Options button, shown in Figure 32.4. Using these
                                             controls, you can enable Soft Selection with a specified Falloff value. The UV and XY options let you switch
                                             between texture coordinates and object coordinates for the falloff. The Edge Distance lets you specify the
                                             Soft Selection falloff in terms of the number of edges from the selection instead of a falloff value. You also
                                             can choose the falloff profile as Smooth, Linear, Slow Out, or Fast Out.






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