Page 843 - Kitab3DsMax
P. 843
Description
Buttons
Scales the selected vertices when dragged.
Scale, Scale Horizontal, Scale
Vertical
Freeform Mode
Displays a gizmo that you can use to
transform the subobject selection.
Mirror Horizontal, Mirror Vertical,
Mirrors or flips the selected vertices about the
center of the selection.
Flip Horizontal, Flip Vertical
Name Chapter 32: Unwrapping UVs and Mapping Textures
Show Map Toggles the display of the map in the dialog
box.
Coordinates Displays the vertices for the UV, UW, and
WU axes.
Pick Texture drop-down list Displays a drop-down list of all the maps
applied to this object. You can display new
maps by using the Pick Texture option.
Absolute/Relative Toggle Lets you enter U, V, and W values as absolute
values or relative offsets.
U, V, W values Displays the coordinates of the selected
vertex. You can use these values to move a
vertex.
Lock Selected Vertices Locks the selected vertices and prevents
additional vertices from being selected.
Filter Selected Faces Displays vertices for only the selected faces.
All IDs drop-down list Filters selected material IDs.
The buttons in the lower-right corner of the Edit UVWs dialog box work just like the Viewport Navigation
buttons described in earlier chapters, including buttons to snap to grid and snap to pixel. You also can nav-
igate about the Edit UVW window using the scroll wheel to zoom in and out of the window and dragging
the scroll wheel to pan the view.
Within the Pick Texture drop-down list is a Checker Pattern option. This option applies a checker map to
the mesh without having to assign a material. The checker pattern makes easy work of looking for stretch-
ing on the model.
Using the Options panel
Many of the commands found in the menus also can be found in the Options panel at the bottom of the
interface. You can expand these controls by clicking the Options button, shown in Figure 32.4. Using these
controls, you can enable Soft Selection with a specified Falloff value. The UV and XY options let you switch
between texture coordinates and object coordinates for the falloff. The Edge Distance lets you specify the
Soft Selection falloff in terms of the number of edges from the selection instead of a falloff value. You also
can choose the falloff profile as Smooth, Linear, Slow Out, or Fast Out.
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