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Chapter 32: Unwrapping UVs and Mapping Textures
                                             UVW XForm modifier
                                             The UVW XForm modifier enables you to adjust mapping coordinates. It can be applied to mapping coor-
                                             dinates that are automatically created or to mapping coordinates created with the UVW Map modifier. The
                                             parameter rollout includes values for the UVW Tile and UVW Offsets. You can also select the Map Channel
                                             to use.
                                             Map Scaler modifier
                                             The Map Scaler modifier is available as both an Object-Space modifier and a World-Space modifier. The
                                             World-Space version of this modifier maintains the size of all maps applied to an object if the object itself is
                                             resized. The Object-Space version ties the map to the object, so the map scales along with the object. The
                                             Wrap Texture option wraps the texture around the object by placing it end to end until the whole object is
                                             covered.
                                             Camera Map modifier
                                             The Camera Map modifier creates planar mapping coordinates based on the camera’s position. It comes in
                                             two flavors—one applied using Object-Space and another applied using World-Space.
                                             The single parameter for this modifier is Pick Camera. To use this modifier, click the Pick Camera button
                                             and select a camera. The mapping coordinates are applied to the selected object.
                                             Using the Unwrap UVW Modifier

                                             The Unwrap UVW modifier lets you control how a map is applied to a subobject selection. It also can be
                                             used to unwrap the existing mapping coordinates of an object. You then can edit these coordinates as
                                             needed. You also can use the Unwrap UVW modifier to apply multiple planar maps to an object. You
                                             accomplish this task by creating planar maps for various sides of an object and then editing the mapping
                                             coordinates in the Edit UVWs interface.
                                             The Unwrap UVW modifier lets you control precisely how a map is applied to an object. The Unwrap UVW
                                             modifier has Vertex, Edge, and Face subobject modes. In subobject mode, you can select a subobject, and
                                             the same selection is displayed in the Edit UVWs interface and vice versa. This synchronization between the
                                             Edit UVW window and the viewports helps to ensure that you’re working on the same subobjects all the
                                             time. When Edge subobjects are selected, the Ring and Loop buttons become active.
                                             In the Modify panel you find two rollouts: Selection Parameters and Parameters. The Selection Parameters
                                             rollout includes a button with a plus sign and one with a minus sign. These buttons grow or shrink the cur-
                                             rent selected subobject selection. You can also select to Ignore Backfacing, Select by Element (instead of
                                             faces), set the Planar Angle, or select by Material ID or Smoothing Group.
                                             The Edit UVWs interface

                                             The Parameters rollout includes a button named Edit. This button opens the Edit UVWs interface, shown in
                                             Figure 32.3 for a simple cube. You also can load and save the edited mapping coordinates using the Save
                                             and Load buttons in the Parameters rollout, and the Reset UVWs button resets all the mapped coordinates.
                                             Saved mapping coordinate files have the .uvw extension. The Display section of the Parameters rollout lets
                                             you set how the edges of the planar maps are displayed. The options include Show Seam, Show Map Seam,





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