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Part VII: Advanced Materials
The Width and Height values set the resolution of the rendered bitmap. The Size button has several presets.
You also can set the Map Channel and the Seam Bleed values. When you click the map type, the map is
generated and displayed in the Rendered Frame Window. Figure 31.15 shows the Cavity map for the croc-
odile model. The jagged fins are all white because they stick out.
FIGURE 31.15
The Cavity map shows areas that are convex and concave.
Summary
This chapter covered a couple of key features for applying materials. The Viewport Canvas lets you paint
directly in the viewport and have the results transferred to the selected object. Surface maps can be ren-
dered to provide a map that gives information about the surface of the object.
In this chapter, you learned about the following:
l Painting on objects with the Viewport Canvas
l Using Vertex Colors to paint models
l Rendering a variety of surface maps
In the next chapter, you learn how the Unwrap UVW modifier can be used to customize the mapping coor-
dinates for an object. You also explore one specific type of mapping a little closer. The Pelt mapping
method lets you split and unwrap complicated models by using seams.
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