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FIGURE 32.10
The Render UVs dialog box lets you render and save a template for painting textures.
Relaxing vertices Chapter 32: Unwrapping UVs and Mapping Textures
If your mapping coordinates are too tight and you’re having a tough time moving them, you can use the
Relax menu command (found in the Tools menu of the Edit UVW interface) to space the vertices equally.
This tool works like the Relax modifier, pushing close vertices away and pulling far vertices closer together.
Selecting this menu option opens the Relax Tool dialog box, shown in Figure 32.11, which offers three dif-
ferent relax methods: Relax by Face Angles, Relax by Edge Angles, and Relax by Centers. The Iterations
value is the number of times to apply the relax algorithm. The Amount value is how aggressive the move-
ments of the vertices are, and the Stretch value controls how much vertices are allowed to move. You also
have options to Keep Boundary Points Fixed and Save Outer Corners.
FIGURE 32.11
The Relax tool can make working with vertices easier.
Using the Quick Planar Map
One of the easiest ways to isolate mapping surfaces is with the Quick Planar Map button found in the Map
Parameters rollout. If you select a set of faces either in the viewports or in the Edit UVW window, you can
click this button, and a planar map based on the X, Y, Z or an Averaged Normals is separated and the
selected area is marked with a map seam.
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