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Working with
Function Curves
in the Track View CHAPTER
s you move objects around in a viewport, you often find yourself eyeball-
ing the precise location of an object in the scene. If you’ve ever found IN THIS CHAPTER
Ayourself wishing that you could precisely see all the values behind the
scene, then you need to find the Track View. The Track View can be viewed Learning the Track View
using three different layouts: Curve Editor, Dope Sheet, and Track Bar. Each of interface
these interfaces offers a unique view into the details of the scene. Understanding the Track View
These Track View layouts can display all the details of the current scene, includ- Curve Editor and Dope Sheet
ing all the parameters and keys. This view lets you manage and control all these layouts
parameters and keys without having to look in several different places.
Working with keys and time
The Track View also includes additional features that enable you to edit key ranges
ranges, add and synchronize sound to your scene, and work with animation con-
trollers using function curves. Adjusting function curves
Filtering tracks
Learning the Track View Interface Assigning controllers
Optimizing animation keys
Although the Track View can be viewed using different layouts, the basic inter-
face elements are the same. They all have menus, toolbars, a Controller pane, a Using out-of-range types
Key pane, and a Time Ruler. Figure 36.1 shows these interface elements. You can
hide any of these interface elements using the Show UI Elements option in the Adding notes to a track
pop-up menu that appears when you right-click the title bar.
Synching animation to a sound
track
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