Page 78 - ALL ABOUT RETAIL אוגוסט 2016
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Thursday, 17 November 2016: KEYNOTE SESSIONS

                           9:30KEYNOTE:

                                 Be Easy to Buy: The Real Shopper Fundamentals

                                     Jenni Romaniuk, Professor, Ehrenberg-Bass Institute, University of
                                     South Australia and Co-Author, How Brands Grow Part 2

                                              The evidence tells us two things are important in marketing: Mental availability (being easily
                                              thought of) and physical availability (being easy to buy). Drawing on her new book How
                                              Brands Grow Part fo slatnemadnuf yek eht thgilhgih lliw lliw kuinamoR inneJ rosseforP , 2
                                              ot woh thgilhgih osla lliw ehS .noitubirtsid tsuj naht erom si ti woh dna ytilibaliava lacisyhp
                                              .ygetarts reppohs a gnitavitca nehw ekam sretekram sekatsim nommoc emos diova

                           10:15FEATURED CASE STUDY:

                                 The Use of Virtual Reality in Shopper Research Emmanuel Malard,

                                     Consumer & Market Insight Manager, Samsung Electronics France

                                              This case study will assess the effectiveness of Virtual Reality in shopper research and open
                                              the door to many opportunities in in-store behaviour analysis. When conducting tests in real
                                              stores, researchers often face various obstacles (retailer refusals, test conditions that are
                                              difficult to control, etc.). The Samsung Experience Store at La Madeleine in Paris offers its
                                              shoppers a fantastic opportunity to come in direct contact with the brand’s products and to
                                              visualise their latest innovations. In this context, meeting the shoppers’ expectations of an in-
                                              store experience requires regularly updating merchandising, store layout and communication
                                              materials. The innovative aspect of the project was to use 360° virtual reality immersion for
                                              market research purposes rather than gaming and leisure. The final objective was to validate
                                              whether 360° virtual immersion could become part of research toolkit for researchers and
                                              whether any improvements would be needed.

                           11:45KEYNOTE:

                               How to be More Agile in Today’s Volatile, Uncertain,
                               Complex and Ambiguous (VUCA) World

                                     Nahal Yousefian, Director Culture and Engagement, Tesco

                                              As leaders, you are very much aware of this chaotic “new normal” in business being real. We
                                              are aware of how the financial crisis of sledom ssenisub ynam deredner elpmaxe rof ,2008
                                              ralimis stnemnorivne tnelubrut otni degnulp erew dlrow eht hguorht snoitazinagro sa ,etelosbo
                                              1990 eht ni yratilim eht yb decaf esoht ot s. At the same time, rapid changes marched forward
                                              as technological developments like social media exploded, the world’s population continued
                                              to simultaneously grow and age, and global disasters disrupted lives, economies, and
                                              businesses. Trust is low with consumers and employees across all business sectors. This
                                              trust erosion is primarily due to the fact that leaders are ‘forced’ by the nature of their position
                                              to adapt and figure out a way through these volatile and uncertain times. The pace of change
                                              and the sheer number of ‘new’ ways of communicating, shopping, interacting and working are
                                              overwhelming the average person who has other priorities to worry about. Big industries are
                                              being challenged and their fundamental business models changed. The one consistent
                                              lesson that every organization is beginning to learn, is that now more than ever, the
                                              organization must be in service to its people. A service culture would be to shift our focus
                                              inward versus outward and help our people (colleagues and customers) make sense of the
                                              world, giving them the tools to manage through all this change and thereby unlocking what
                                              potential they have to help us take this organization to the next level. We can no longer
                                              guarantee stability, in fact stability has been replaced by agility. Colleagues and customers
                                              together help drive innovative and entrepreneurial thinking to help shape the future relevance
                                              of the company in this marketplace. This remarkable story reveals the simplest way to
                                              manage through this VUCA world is through service.
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