Page 4 - PR Communication Age - JULY 2016
P. 4
Contents&Focus
PAGE 3 Editorial 05 Video games have become
PAGE 5 big past time for people even
ARTICLES older to spend time in playing
and getting entertained. This situa-
Violence in Video Games and Media - tion is true for developing and devel-
Close Scrutiny oped countries as people every-
- S. Ganesh where want to spend time getting
entertained. Video games came
PAGE 10 Dire Need to Ensure Effectual Control about 40 years ago and is continued
on Harassment of Women at to be popular among young and
Workplace to Establish their middle aged ones in India, USA and
Requisite Human Right other countries. There are cartridge
- Anabil Bhattacharya games, arcade games as well as oth-
ers a lot of violence is found.
Feature
10 Crowd thrashes MBBS final
PAGE 21 Diploma Courses under Indira year student for sexual ha-
Gandhi National Open University rassment and hands him to Police.
(IGNOU) Two girls, who were preparing for
IITJEE, were on way to their resi-
PAGE 26 People on the move dence at Machua Toli after attending
their coaching classes at Khajanchi
PAGE 28 Is Sankaracharya India's 'national Road at around 6 p.m. As they were
philosopher'? walking, a youth riding a motorcycle
first passed lewd comments on
PAGE 30 Happiness quotient them. "The youth was so audacious
that he caught the hand of one of
PAGE 31 Legal the girls," Police said.
PAGE 33 News Round Up 28 Indian philosophy is an in-
credibly rich, complex, and
PAGE 37 International News diverse bouquet of thoughts and
ideas that can be divided, at the
PAGE 38 Education News most fundamental level, between
the Astika and the Nastika schools.
PAGE 39 Travel & Tourism News The Astikas believe in the su-
premacy of the Vedas (and not, sig-
PAGE 41 Information & Technology nificantly, in God). There are six
major branches of Astika thought:
PAGE 42 Snippets Mimamsa, Sankhya, Yoga, Nyaya,
Vaisesika and Vedanta.
4 PR COMMUNICATION AGE July 2016