Page 7 - PR Communication Age - JULY 2016
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quantities for everyone alike and many     game has Popeye as                         ate these games and people buy these
new versions are available in 2D and       hero and he fights                         games for fun and pleasure.
3D formats also.                           against a big person
                                           to save a girl as                          Cathartic effect
Video games have become more inter­        Popeye gets energy
esting and is appealing to more            from eating spinach.                       Some communication researchers say
younger generations compared to            Pacman is yet an­                          that violence in video games create
older ones.                                other game that is on                      violence tendencies in men and women
                                           net as well as on regu­                    as some others say playing violent
Violence debate                            lar arcades and it in­                     video games lets off violence in a per­
                                           volves completing a                        son. This is called cathartic effect and
Violence in media has been a topic of      round and scoring                          it could also be said to be true in some
discussion among communication             points before being caught.                cases. Watching violence movies or TV
scholars and others as there has been                                                 programs will help to let off violence
two perspectives to this debate.           Video games in the US                      tendencies in men in some cases and
People blame violence affecting men­                                                  this is true in case of playing violent
tal health and it is that this perspec­    Video games have gained importance         video games also.
tive has been a dominant one as oth­       in the US and it is case for other inven­
ers say it lets off violence or cathartic  tions, it was started in the US. Many      Video games and society
effect it has on people. This has not      game arcades have come about and
been a dominant perspective although       are in malls in big cities in the US as    Society has been taking a increasingly
some people still subscribe to this. Ei­   some cinema theatre complexes also         stern view of video games as these
ther way, it has been found that me­       house some video games.                    affect mental health like violent TV
dia violence affect mental health in                                                  programs or movies. Society wants to
some way or other effectively.             Video games are popular among              safeguard itself from violence and like
                                           young and old alike in the US, many        violent TV programs affecting mental
Violence has been increasing in media      play for fun mostly in all places today.   health, video games also affect citizens
as well in video games as it is that       Many computer innovations have             in greater measure. Video games have
people find violent shows and games        made video games more fun and inter­       been providing entertainment in larger
are more interesting. There is killing a   esting in many ways and help pass          measure to citizens and that got to be
man or shooting down a plane or a car      time easily in playing these.              a welcome measure.
is involved in most of video games and
if a person does it successfully, he gets  Computer Games                             While Kent (2001) traces the history of
a score.                                                                              it, Video games have been providing
                                           Video games are played on computer
Video games and internet                   and these games are popular for many
                                           reasons as time is easily spent on play­
Some times Video games use internet        ing these effectively. Computer games
and people use internet to play many       are popular among young and old alike
times on computers especially on per­      and are used to spend time effectively
sonal computers. Internet access           in playing.
makes video games quicker and faster
to play and many different games are       Computer games afford you to play on
available on net for every one.            a PC and then spend time the way you
                                           like as it is interesting and exciting to
Popeye is one game and it is that this     do. Many leading manufacturers cre­

“If you can't explain it simply, you don't understand it well enough.”

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