Page 8 - PR Communication Age - JULY 2016
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entertainment to people, young and and a program can get people to learn being emphasized today to teach me
old alike and people like to keep this such subjects easily. Current affairs as dia production effectively.
entertainment to themselves greatly. well as general knowledge also can be
It is monotonous though and hinders taught effectively if video games are Media education has not lost its social
creativity making people electronic used in a general and more specific science orientation as many sociologi
junkies. But it involves contemporary way to tell and educate students on cal and psychological theories have
society's values and goes well with those subjects. Video games can serve gained importance in media education
contemporary rhetoric of inseparabil as effective educational tool in con effectively today. Many communica
ity between man and technology. Al temporary educational as well as soci tion theories have their roots in social
though many people are unwilling to etal settings. science or behavioral sciences and im
accept that it is an American century pact study of communication very
of technology and consumerism few Gaming Education much.
can keep away from it. Video games
contribute to glory of American tech Gaming education has become impor Video Games and Com-
nology and values and are identified tant in today's media education as puter Science
alongside success of modern technol many media schools as well as media
ogy as well as American consumerism. divisions offer gaming education. Gaming machines use programs in
India's President Pranab Mukherjee Video games education has assumed written in computer languages to op
rightly said once moral challenges have greater importance today and it is erate. Computer science is advanced
to be met by education and this is a taught alongside, visual communica and also is gaming science as comput
century of education and values. tion, electronic media and computer ers have become advanced.
as well as multi media education.
Video games as educa- Advertising, PR as well as corporate India had ordered super cray com
tional tool communication has lost some clout as puter for weather forecasting from the
a result but media have become mod US and AWACS during Rajiv Gandhi
As Hart (1996) said, Video games pri ern and digitized. There are no ana regime and also collaborated on LCA or
marily provide entertainment although logue media now as media production light combat aircraft. This light com
some education is possible also in us have become digitized as video editing bat air craft materialized during
ing video games for this purpose. Some is more computerized. Gaming educa Vajpayee Prime Ministership and he
games are useful in teaching math tion is gaining momentum greatly to had called it Tejas. Similar computers
ematics and English to children and are day than ever before. are used in video games and video
effective as well. Educational purposes game cartridges use programming to
of video games can't be disputed eas Media Education play games.
ily as it has a lasting value in develop
ing and developed countries. Media education has gained impor Video games and Youth
tance and it has become advanced in
Video games can also teach other sub the US and other countries. Previously, Youth are attracted to video games in
jects as humanities and social sciences social sciences have been emphasized large numbers and they play such
and it has grown now as more techno games more often than not. Video
games give entertainment and there
logical skills are needed. is a cathartic effect of letting off vio
Social science orienta lence if a youth is exposed to video
tion is still found in com games.
munication education but
more emphasis is placed Video games affect studies of Youth
on technology or on lan and make them glued to video games
guages when it comes to as well as programs greatly in large
Journalism. Digital media numbers. It also does not help them in
or computerized media
and computer science is
8 PR COMMUNICATION AGE July 2016